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	<updated>2026-05-06T21:54:45Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Student_AU&amp;diff=379</id>
		<title>User:Discord-191999893978480641/Student AU</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Student_AU&amp;diff=379"/>
		<updated>2025-11-06T18:11:56Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: 🐈 wrote some student au dia stuff 🐈&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Student AU is an informally defined [[wikipedia:Alternative_universe_(fan_fiction)|alternate universe]] where many characters from the world of Offetstine are reimagined as students, often with completely different backgrounds to their canon selves.&lt;br /&gt;
&lt;br /&gt;
==  Setting ==&lt;br /&gt;
The Student AU is set within and around [[Cedar Crest University]], in an indeterminate mid-late 2000s timeframe. With very few exceptions, each character has had their occupation replaced with studying a relevant course. Many characters have also been relocated to nearby student accommodation, with others usually somewhere else within [[Winthorpe]]. The nearest student accommodation, Randolph Hall, is located just across the road from Cedar Crest and is where most characters reside. Others live in the Swallow Block, closer to Winthorpe town centre but still close to campus.&lt;br /&gt;
&lt;br /&gt;
== Character Changes ==&lt;br /&gt;
&lt;br /&gt;
=== Clover Lamont ===&lt;br /&gt;
Lamont is no longer a vampire or associated with firearms, instead studying [[wikipedia:Mechanical_engineering|mechanical engineering]] while taking part in inter-school [[wikipedia:Mixed_martial_arts|MMA]] events (a sport which, in this universe, got as out-of-hand as football did with American schools). She is frequently seen wearing workout clothes under a zip-up hoodie, and at least one visible injury, often bandages on the eyes or face.&lt;br /&gt;
&lt;br /&gt;
Compared to canon Offetstine, Lamont has far less pre-existing funds and instead makes most of her money through fights or assisting other students with ideas for things like bake sales (for which she is usually given a decent cut). This often comes in the form of curated tea blends, a hobby of hers that she rarely has the chance to discuss with others.&lt;br /&gt;
&lt;br /&gt;
Similarly to Modeste Daniau, Lamont has a connection to supernatural-linked organised crime (though, unlike Daniau, Lamont is unaware of hers). Her biological parents, Abner and Julia Charron, were members of an ill-advised but well-funded lycanthropy cult known as Golden Night. Both coming from a medical background, Abner and Julia&#039;s main focus was originally in relieving the physical and mental pain that was especially present in the one strain of lycanthropy discovered by the cult. Upon having Clover the two chose to raise her as a soldier, using a specially-tuned version of a memory altering drug refined from plants in the area to remove the memory of being trained while retaining the muscle memory, technique, and instincts gained. The drug was administered every night between Wednesdays and Saturdays (and any other dates unplanned training occurred), with Lamont often waking up with only half an idea of who she is.&lt;br /&gt;
&lt;br /&gt;
When Clover was 10, the local branch of Golden Night was raided by police. Her parents escaped into nearby forest with her, before deciding to go back for their research. To avoid letting Clover be questioned, they chose to clear her memory entirely with the drug. She was eventually found the next morning by one of the policemen involved in the raid, Peter Lamont, who took her in for questioning. Peter and his wife Marie Lamont would eventually adopt her, naming her Clover as she no longer had memory of her birth name. Throughout the rest of school Clover would get into a number of fights, usually as a result of being bullied. At first she often went too far, leaving others with injuries and finding it physically difficult to hold herself back. Eventually, around the age of 13, she would discover professional wrestling on television and quickly become addicted, as well as discovering how to restrain herself through showmanship whenever there was an audience of any kind.&lt;br /&gt;
&lt;br /&gt;
At 19 Lamont would enroll at Cedar Crest to study mechanical engineering, where she would be quickly pleasantly surprised at the presence of the aforementioned MMA sporting events. As a result of often participating and always doing well, many other students at least know of her (though are most likely vaguely intimidated by the idea of her). basically shes kbity&lt;br /&gt;
&lt;br /&gt;
=== Serena Markov ===&lt;br /&gt;
Serena in the Student AU is notably alive and exists independently of Modeste. She lives with Clover and studies computer science (from which she often has to be reminded to take breaks). Serena&#039;s appearance is close to that of Modeste&#039;s, but with glasses, neater and/or shorter hair, and blue eyes. &lt;br /&gt;
&lt;br /&gt;
=== Modeste Daniau ===&lt;br /&gt;
As in her respective canon, [[User:Discord-317484070127009793/Modeste Daniau|Modeste Daniau]] is the assumed vampiric identity of Serena Markov following a bout of amnesia, she is represented in the Student AU as two individuals rather than one. In the AU, Markov and Daniau are twins who take their surnames from their parents, as neither of them wished to assume the surname of the other, as is [[wikipedia:Maiden_and_married_names|otherwise common]] in marriage in the English-speaking world.&lt;br /&gt;
&lt;br /&gt;
In the Offetstine canon, Daniau has criminal ties with the [[Coalition]] due to being groomed by the organization official Athena as an assassin. However, in the Student AU, Daniau and Markov owe their wealth to their mother, Stirling Markov. Due to her name, she was often mistaken for a man during her life, and quickly became a formidable force in the Winthorpe [[Criminal organizations|criminal underworld]], before voluntarily turning herself into a vampire after learning about [[Demi-human|demi-humanity]]. She was allied with the [[Ringleaders]] since her transformation and has amassed a significant amount of wealth, generally suspended in stocks and non-liquid assets, before bequeathing it to her husband and children following her death in a [[wikipedia:Motorcycle_stunt_riding|motorcycle stunt]] crash. The father of the Daniau-Markov family is Clément Daniau, who in Offetstine canon is Modeste&#039;s father.&lt;br /&gt;
&lt;br /&gt;
Much like her canon self before her death, Markov is studying [[wikipedia:Computer_science|computer science]], specializing in [[wikipedia:Computational_science|scientific computing]], as her introduction to the field of computer science was through the video game market of the 1990s. Despite being human, she has a brash and outspoken personality, and as such is frequently mistaken for her younger twin, the more soft-spoken Daniau. She is not shy about her parent&#039;s criminal ties and figures that while it may endanger her as a survivor, she has no reservations about living life to the fullest especially with her inherited assets. Despite this, she is reputed as a loyal and dependable friend.&lt;br /&gt;
&lt;br /&gt;
In contrast to this, Daniau is reimagined as having been turned into a vampire by Stirling. Her cautious and soft-spoken nature are more prominent in the Student AU than in canon, and she attempts to live as human a life as she can, though she is not unwilling to use her powers to defend her friends and family, including Markov. Daniau is studying the [[wikipedia:Culinary_arts|culinary arts]] and aspires to be a [[wikipedia:Chef|chef]]. She openly denounces her mother&#039;s criminal ties and ill-begotten wealth, and is ashamed of her vampirism, though it has led her and Markov closer to the magical scene in Cedar Crest. Daniau shares a small apartment near campus with Constance Vivas.&lt;br /&gt;
&lt;br /&gt;
=== Dia Silver ===&lt;br /&gt;
Unlike her canonical self, Dia goes by her full name of Diamond. She is still a (half-human) half-devil with the ability to cast magic both demonic in nature and designed to destroy demons, but the nature of dual casting is different. Rather than &amp;quot;stacking&amp;quot; spells to do more damage (something very &#039;game mechanic&#039; that doesn&#039;t have a chance to come up much no matter the setting), casting demonic and anti-demon magic at the same time will &#039;neutralise&#039; into a hard near-indestructible grey spell material. After years of practice, Diamond can use this to create objects in many forms, similarly to the DC Comics character &#039;&#039;Green Lantern&#039;&#039;. She cannot create small complex mechanisms such as firearms or clocks, and can still choose to cast &#039;&#039;only&#039;&#039; demonic or anti-demon magic for more standard offensive or defensive spells.&lt;br /&gt;
&lt;br /&gt;
Born to a demonic mother who died giving birth and a human father who drove himself to insanity with cursed riches, Diamond has been mostly alone in life since she was 14. On the streets she quickly realised people will pay disproportional amounts of money for very specific things that are otherwise a pain to get. With this in mind, she began stealing from hotels and warehouses to sell back to members of a small gang she befriended. One of the members of this gang was Monday Oliver, a wizard who (after an unsuccessful attempt to kill her and realising she&#039;s immune) started to teach Diamond his anti-demon magic. This went exceedingly smoothly as something about Diamond&#039;s mind makes learning new things very easy. Within the next year, however, Monday was killed by Golden Night followers while trying to prevent them attacking an apartment building known for housing demihumans. This incident is what led Diamond (at this point, 16) to start focusing so much on supporting her local community as well as begin to really understand the presence of demihumanity (other than herself).&lt;br /&gt;
&lt;br /&gt;
At the age of 17 Diamond spent six months in Japan, where she realised upon arrival that other countries have various food and drink items not readily available elsewhere. She quickly began making friends with the intent to start shipping these back home and pivoting to a more legitimate business in adulthood. This proved to be successful, as upon returning home she was able to establish a steady flow of snacks and drinks to sell to her few remaining friends and small stores in her town. After spending another year setting up similar deals with people in more countries, she decided to enroll at Cedar Crest to further push the success of her business. Due to her travel and quick-learning ability, Diamond is fluent in Japanese, Turkish, French, and Spanish.&lt;br /&gt;
&lt;br /&gt;
It took until she was 21 for Diamond to retake the necessary tests (as she never attended school) and get enrolled. A month and a half after starting her accounting course in 2008, she had already taken in all the information needed and began focusing on selling snacks and drinks to other students. This made her almost instantly quite popular around campus, though she isn&#039;t used to socialising outside of a business context and tends to come off as intimidating more than anything else. She has often considered entering the school&#039;s MMA events, but worries her naturally higher strength would be cheating too much.&lt;br /&gt;
&lt;br /&gt;
=== Constance Vivas ===&lt;br /&gt;
Vivas is mostly similar to canon Offetstine, but with more of a general interest in magic itself rather than demi-humans or other magical beings. At the age of 14 she was given a silver ring with a small blue (sometimes appearing as a different colour) gemstone embedded in it. This ring would allow her to sense magical &#039;Energy&#039;, though at the time she assumed it was just a high-quality mood ring. Three years later she would be told about the magical properties of the ring. She struggled to believe this at first, until making the connection with certain unexplained phenomena tied to certain locations that she had only noticed after acquiring the ring. From then on, she spent most of her free time studying the ring and noting down any magical locations in her home town of Offetstine, resulting in her not keeping many friends before moving to [[Winthorpe]].&lt;br /&gt;
&lt;br /&gt;
In Winthorpe Vivas began to study [[wikipedia:Illustration|illustration]] at Cedar Crest. With this becoming her main focus, she invested a lot less time in mapping &amp;quot;Mana Veins&amp;quot; (as she had started calling the lines magical energy tended to follow) and eventually found part-time work as a barista. A few months into the course, her ring would be noticed by a mage studying alongside her. Vivas would eventually be invited to learn some simple magic from this mage, which reignited her interest in magical study (though she is a lot better at balancing her life than she used to be). This has led to her assembling a small collection of assorted magical objects, including multiple temperature-activated cat mugs.&lt;br /&gt;
&lt;br /&gt;
=== Midori Nishikawa ===&lt;br /&gt;
Midori is working towards a PhD in aeronautics (a much higher level of education than most characters). She is also farsighted and uses reading glasses.&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
	<entry>
		<id>https://offetstine.eunakria.com/index.php?title=User:Graaaaaaaaaaghhgh/FGC_Movelist_Shitposts&amp;diff=378</id>
		<title>User:Graaaaaaaaaaghhgh/FGC Movelist Shitposts</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=User:Graaaaaaaaaaghhgh/FGC_Movelist_Shitposts&amp;diff=378"/>
		<updated>2025-10-20T00:52:56Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: sorry chat I just realised some tech would exist so had to write about it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page goes over character movesets (and universal mechanics) for a hypothetical Offetstine fighting game. I have played too much Ultimate Marvel VS Capcom 3.&lt;br /&gt;
&lt;br /&gt;
== Universal Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Buttons ===&lt;br /&gt;
The game has four main attack buttons:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;L - Light attack&#039;&#039;&#039;. Tied to fast but low-damage normals.&lt;br /&gt;
* &#039;&#039;&#039;H - Heavy attack&#039;&#039;&#039;. Tied to slower but higher-damage normals. Many specials have alternate Light and Heavy versions.&lt;br /&gt;
* &#039;&#039;&#039;T - Technical attack&#039;&#039;&#039;. Tied to command normals that are consistent in function across characters. 2T is always a low-hitting sweep, 5T is always a standing overhead, and 6T/4T are always throws. In terms of normal moves is basically Dust from Guilty Gear, but as one of the four main buttons. Also tied to specials that fit into each character&#039;s gimmicks.&lt;br /&gt;
* &#039;&#039;&#039;S - Specialty attack&#039;&#039;&#039;. Usually tied to the more interesting command normals, very different across characters to tie into their gimmicks.&lt;br /&gt;
&lt;br /&gt;
=== Burst ===&lt;br /&gt;
Burst is triggered by pressing any three buttons at once (though a separate Burst button can be assigned). This can only be done when the &#039;&#039;&#039;Burst Meter&#039;&#039;&#039; is full. The Burst Meter is filled at the start of each round and recovers slowly over time or more quickly when the player takes damage. &lt;br /&gt;
&lt;br /&gt;
Using Burst while in hitstun or while blocking will result in a &#039;&#039;&#039;Break Burst&#039;&#039;&#039;, breaking the player out of the current combo (if applicable). If the opponent blocks the burst, they can resume their combo. If not, they are pushed back and the bursting player is granted one segment of &#039;&#039;&#039;Super Meter&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Using Burst while performing another action will result in a &#039;&#039;&#039;Flash Burst&#039;&#039;&#039;, instantly returning them to neutral state to continue combos. The Burst input in neutral doesn&#039;t do anything.&lt;br /&gt;
&lt;br /&gt;
Taking hits (including blocking) in the corner greatly fills the Burst Meter, which is this game&#039;s answer to corner infinites.&lt;br /&gt;
&lt;br /&gt;
=== Super Meter ===&lt;br /&gt;
The Super Meter is split into 2-4 segments, based on character. This functions the same as any other fighting game, being a resource consumed by super moves. The meter is filled slowly while taking or dealing damage, and an entire segment is granted if the player successfully hits with a &#039;&#039;&#039;Break Burst&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Super Meter does not carry between rounds. It begins empty, or with half a segment already filled for the player who won the previous round.&lt;br /&gt;
&lt;br /&gt;
=== Dashing ===&lt;br /&gt;
By double tapping a direction (though a separate dash button can be assigned), the player can move quickly. Dashes towards the enemy can also be held to continuously &#039;&#039;&#039;Run&#039;&#039;&#039;. Every character has different walk/run speeds.&lt;br /&gt;
&lt;br /&gt;
=== Jumping ===&lt;br /&gt;
There is only one jump height, no double jump or super jump here. Jump height and distance differs between characters. Jumping towards the enemy results in a low horizontal jump, directly upwards results in the highest perfectly vertical jump, and away from the enemy results in a mostly-vertical retreating jump.&lt;br /&gt;
&lt;br /&gt;
A separate far backwards jump (with a similar but mirrored trajectory to the character&#039;s forward jump) can be performed by jumping during a backwards &#039;&#039;&#039;Dash&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Other Common Bits and stuff idk ===&lt;br /&gt;
The game uses normal Street Fighter &amp;quot;hold the direction away from the opponent to block, or diagonally away and down to block low&amp;quot; blocking. Not a block button like Virtua Fighter or whatever.&lt;br /&gt;
&lt;br /&gt;
The game is standard 1-on-1, no assists or tagging. Rounds are comparatively short, and the first player to win 3 rounds wins the match. There is no kind of stun meter.&lt;br /&gt;
&lt;br /&gt;
== Modeste ==&lt;br /&gt;
Modeste is a versatile pseudo-[https://glossary.infil.net/?t=Shoto Shoto] character who is set apart by her &#039;&#039;&#039;Seasoning&#039;&#039;&#039; effects. Being able to trigger delayed stuns for combo resets, alter launch properties for entirely new combo routes, or just straight up do more damage gives her a wider variety of ways to use the same moves.&lt;br /&gt;
&lt;br /&gt;
She has average walk/run speed, a slightly higher-than-average jump, average HP, and 3 &#039;&#039;&#039;Super Meter&#039;&#039;&#039; segments.&lt;br /&gt;
&lt;br /&gt;
=== Seasoning ===&lt;br /&gt;
Modeste can apply three different debuffs that each last until the end of the next combo. Only one Seasoning can be applied at a time, with the exception of &#039;&#039;&#039;Seasoning Mix&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garlic&#039;&#039;&#039; - Affects the launch properties of many special moves, usually more vertically. Can open up a lot of aerial or corner combo routes otherwise unavailable&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salt&#039;&#039;&#039; - A 15% damage increase across most moves, and 30% on certain specials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pepper&#039;&#039;&#039; - After the combo ends, the opponent will be forced into a sneeze animation leaving them vulnerable to more damage. After being hit out of a sneeze, the opponent&#039;s burst meter will begin to fill three times as fast. Pepper cannot be used multiple times in a row.&lt;br /&gt;
&lt;br /&gt;
=== Normals ===&lt;br /&gt;
&#039;&#039;&#039;5L&#039;&#039;&#039; - Simple fast punch&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2L&#039;&#039;&#039; - Simple slightly slower low punch&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4L&#039;&#039;&#039; - Fast retreating kick, can be an effective counter-poke but hard to convert into a combo without &#039;&#039;&#039;Flash Burst&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5H&#039;&#039;&#039; - Advancing kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6H&#039;&#039;&#039; - High damage advancing strike with a ladle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2H&#039;&#039;&#039; - Low [https://glossary.infil.net/?t=Poke poke]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5S&#039;&#039;&#039; - Simple fast low-damage strike, applies &#039;&#039;&#039;Garlic&#039;&#039;&#039; on hit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6S&#039;&#039;&#039; - Slow poke, applies &#039;&#039;&#039;Salt&#039;&#039;&#039; on hit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2S&#039;&#039;&#039; - [https://glossary.infil.net/?t=Anti-Air Anti-air], applies &#039;&#039;&#039;Pepper&#039;&#039;&#039; on hit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5T&#039;&#039;&#039; - Slower standing overhead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6T/4T&#039;&#039;&#039; - Throw, Modeste turns her opponent around and kicks them in the back. Further knockback than the average throw. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2T&#039;&#039;&#039; - Fast low sweep with a ladle&lt;br /&gt;
&lt;br /&gt;
=== Specials ===&lt;br /&gt;
&lt;br /&gt;
===== Chef&#039;s Kick (236L/236H) =====&lt;br /&gt;
A far advancing kick that can be used on the ground or in the air. The &#039;&#039;&#039;L&#039;&#039;&#039; version travels slower and over a shorter distance, while the &#039;&#039;&#039;H&#039;&#039;&#039; version has more wind-up time but travels further and faster and does more damage. &#039;&#039;&#039;L&#039;&#039;&#039; version is useful for a [https://glossary.infil.net/?t=Anti-Air whiff punish], while the &#039;&#039;&#039;H&#039;&#039;&#039; version is a great combo ender for &#039;&#039;&#039;Garlic&#039;&#039;&#039; combos. Using a &#039;&#039;&#039;Flash Burst&#039;&#039;&#039; to cancel the &#039;&#039;&#039;H&#039;&#039;&#039; version could lead to strike/throw [https://glossary.infil.net/?t=Anti-Air mixup].&lt;br /&gt;
&lt;br /&gt;
In the air, the &#039;&#039;&#039;L&#039;&#039;&#039; version acts as expected but the &#039;&#039;&#039;H&#039;&#039;&#039; version is changed. It has similar properties to the aerial &#039;&#039;&#039;L&#039;&#039;&#039; version, but aimed diagonally towards the ground instead of horizontally. With &#039;&#039;&#039;Garlic&#039;&#039;&#039;, this causes floor bounce allowing for a nice neat combo extension. There is also always the threat of [https://glossary.infil.net/?t=Tiger%20Knee TK] &#039;&#039;&#039;H Chef&#039;s Kick&#039;&#039;&#039; as a fast overhead, especially dangerous with &#039;&#039;&#039;Salt&#039;&#039;&#039; or &#039;&#039;&#039;Garlic&#039;&#039;&#039; and potentially devestating with &#039;&#039;&#039;Seasoning Mix&#039;&#039;&#039; active. &lt;br /&gt;
&lt;br /&gt;
This move gets a 30% damage increase from &#039;&#039;&#039;Salt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Throw Garlic (236S/214S)&#039;&#039;&#039; =====&lt;br /&gt;
A projectile that applies &#039;&#039;&#039;Garlic&#039;&#039;&#039; on hit. &#039;&#039;&#039;236&#039;&#039;&#039; version goes horizontally and lands about half screen width away, &#039;&#039;&#039;214&#039;&#039;&#039; version is thrown in a high arc with Modeste jumping backwards. The latter works well as an anti-air.&lt;br /&gt;
&lt;br /&gt;
===== Throw Salt (236T/214T) =====&lt;br /&gt;
Identical to &#039;&#039;&#039;Throw Garlic&#039;&#039;&#039;, but applies &#039;&#039;&#039;Salt&#039;&#039;&#039; on hit instead.&lt;br /&gt;
&lt;br /&gt;
===== Pepper Cloud (623S/623T) =====&lt;br /&gt;
A [https://glossary.infil.net/?t=Dragon%20Punch DP] that applies &#039;&#039;&#039;Pepper&#039;&#039;&#039; on hit. The &#039;&#039;&#039;S&#039;&#039;&#039; version is invincible but has a long recovery, the &#039;&#039;&#039;T&#039;&#039;&#039; version lacks invincibility but has much faster recovery, making it ideal for turning a &#039;&#039;&#039;Garlic&#039;&#039;&#039; combo into a &#039;&#039;&#039;Pepper&#039;&#039;&#039; combo. &lt;br /&gt;
&lt;br /&gt;
This move gets a 30% damage increase from &#039;&#039;&#039;Salt&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Supers ===&lt;br /&gt;
&lt;br /&gt;
===== Seasoning Mix (236236S) - Cost 1 =====&lt;br /&gt;
A fast dash towards the opponent followed by an overhead kick. Low damage for a super, but if it hits it uniquely applies all three Seasonings at once.&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
	<entry>
		<id>https://offetstine.eunakria.com/index.php?title=User:Graaaaaaaaaaghhgh/FGC_Movelist_Shitposts&amp;diff=377</id>
		<title>User:Graaaaaaaaaaghhgh/FGC Movelist Shitposts</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=User:Graaaaaaaaaaghhgh/FGC_Movelist_Shitposts&amp;diff=377"/>
		<updated>2025-10-20T00:17:04Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: some modert...................... Dinners patch notes..........&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page goes over character movesets (and universal mechanics) for a hypothetical Offetstine fighting game. I have played too much Ultimate Marvel VS Capcom 3.&lt;br /&gt;
&lt;br /&gt;
== Universal Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Buttons ===&lt;br /&gt;
The game has four main attack buttons:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;L - Light attack&#039;&#039;&#039;. Tied to fast but low-damage normals.&lt;br /&gt;
* &#039;&#039;&#039;H - Heavy attack&#039;&#039;&#039;. Tied to slower but higher-damage normals. Many specials have alternate Light and Heavy versions.&lt;br /&gt;
* &#039;&#039;&#039;T - Technical attack&#039;&#039;&#039;. Tied to command normals that are consistent in function across characters. 2T is always a low-hitting sweep, 5T is always a standing overhead, and 6T/4T are always throws. In terms of normal moves is basically Dust from Guilty Gear, but as one of the four main buttons. Also tied to specials that fit into each character&#039;s gimmicks.&lt;br /&gt;
* &#039;&#039;&#039;S - Specialty attack&#039;&#039;&#039;. Usually tied to the more interesting command normals, very different across characters to tie into their gimmicks.&lt;br /&gt;
&lt;br /&gt;
=== Burst ===&lt;br /&gt;
Burst is triggered by pressing any three buttons at once (though a separate Burst button can be assigned). This can only be done when the &#039;&#039;&#039;Burst Meter&#039;&#039;&#039; is full. The Burst Meter is filled at the start of each round and recovers slowly over time or more quickly when the player takes damage. &lt;br /&gt;
&lt;br /&gt;
Using Burst while in hitstun or while blocking will result in a &#039;&#039;&#039;Break Burst&#039;&#039;&#039;, breaking the player out of the current combo (if applicable). If the opponent blocks the burst, they can resume their combo. If not, they are pushed back and the bursting player is granted one segment of &#039;&#039;&#039;Super Meter&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Using Burst while performing another action will result in a &#039;&#039;&#039;Flash Burst&#039;&#039;&#039;, instantly returning them to neutral state to continue combos. The Burst input in neutral doesn&#039;t do anything.&lt;br /&gt;
&lt;br /&gt;
Taking hits (including blocking) in the corner greatly fills the Burst Meter, which is this game&#039;s answer to corner infinites.&lt;br /&gt;
&lt;br /&gt;
=== Super Meter ===&lt;br /&gt;
The Super Meter is split into 2-4 segments, based on character. This functions the same as any other fighting game, being a resource consumed by super moves. The meter is filled slowly while taking or dealing damage, and an entire segment is granted if the player successfully hits with a &#039;&#039;&#039;Break Burst&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Super Meter does not carry between rounds. It begins empty, or with half a segment already filled for the player who won the previous round.&lt;br /&gt;
&lt;br /&gt;
=== Dashing ===&lt;br /&gt;
By double tapping a direction (though a separate dash button can be assigned), the player can move quickly. Dashes towards the enemy can also be held to continuously &#039;&#039;&#039;Run&#039;&#039;&#039;. Every character has different walk/run speeds.&lt;br /&gt;
&lt;br /&gt;
=== Jumping ===&lt;br /&gt;
There is only one jump height, no double jump or super jump here. Jump height and distance differs between characters. Jumping towards the enemy results in a low horizontal jump, directly upwards results in the highest perfectly vertical jump, and away from the enemy results in a mostly-vertical retreating jump.&lt;br /&gt;
&lt;br /&gt;
A separate far backwards jump (with a similar but mirrored trajectory to the character&#039;s forward jump) can be performed by jumping during a backwards &#039;&#039;&#039;Dash&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Other Common Bits and stuff idk ===&lt;br /&gt;
The game uses normal Street Fighter &amp;quot;hold the direction away from the opponent to block, or diagonally away and down to block low&amp;quot; blocking. Not a block button like Virtua Fighter or whatever.&lt;br /&gt;
&lt;br /&gt;
The game is standard 1-on-1, no assists or tagging. Rounds are comparatively short, and the first player to win 3 rounds wins the match. There is no kind of stun meter.&lt;br /&gt;
&lt;br /&gt;
== Modeste ==&lt;br /&gt;
Modeste is a versatile pseudo-[https://glossary.infil.net/?t=Shoto Shoto] character who is set apart by her &#039;&#039;&#039;Seasoning&#039;&#039;&#039; effects. Being able to trigger delayed stuns for combo resets, alter launch properties for entirely new combo routes, or just straight up do more damage gives her a wider variety of ways to use the same moves.&lt;br /&gt;
&lt;br /&gt;
She has average walk/run speed, a slightly higher-than-average jump, average HP, and 3 &#039;&#039;&#039;Super Meter&#039;&#039;&#039; segments.&lt;br /&gt;
&lt;br /&gt;
=== Seasoning ===&lt;br /&gt;
Modeste can apply three different debuffs that each last until the end of the next combo. Only one Seasoning can be applied at a time, with the exception of &#039;&#039;&#039;Seasoning Mix&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garlic&#039;&#039;&#039; - Affects the launch properties of many special moves, usually more vertically. Can open up a lot of aerial or corner combo routes otherwise unavailable&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salt&#039;&#039;&#039; - A 15% damage increase across most moves, and 30% on certain specials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pepper&#039;&#039;&#039; - After the combo ends, the opponent will be forced into a sneeze animation leaving them vulnerable to more damage. After being hit out of a sneeze, the opponent&#039;s burst meter will begin to fill three times as fast. Pepper cannot be used multiple times in a row.&lt;br /&gt;
&lt;br /&gt;
=== Normals ===&lt;br /&gt;
&#039;&#039;&#039;5L&#039;&#039;&#039; - Simple fast punch&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2L&#039;&#039;&#039; - Simple slightly slower low punch&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4L&#039;&#039;&#039; - Fast retreating kick, can be an effective counter-poke but hard to convert into a combo without &#039;&#039;&#039;Flash Burst&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5H&#039;&#039;&#039; - Advancing kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6H&#039;&#039;&#039; - High damage advancing strike with a ladle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2H&#039;&#039;&#039; - Low [https://glossary.infil.net/?t=Poke poke]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5S&#039;&#039;&#039; - Simple fast low-damage strike, applies &#039;&#039;&#039;Garlic&#039;&#039;&#039; on hit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6S&#039;&#039;&#039; - Slow poke, applies &#039;&#039;&#039;Salt&#039;&#039;&#039; on hit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2S&#039;&#039;&#039; - [https://glossary.infil.net/?t=Anti-Air Anti-air], applies &#039;&#039;&#039;Pepper&#039;&#039;&#039; on hit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5T&#039;&#039;&#039; - Slower standing overhead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6T/4T&#039;&#039;&#039; - Throw, Modeste turns her opponent around and kicks them in the back. Further knockback than the average throw. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2T&#039;&#039;&#039; - Fast low sweep with a ladle&lt;br /&gt;
&lt;br /&gt;
=== Specials ===&lt;br /&gt;
&lt;br /&gt;
===== Chef&#039;s Kick (236L/236H) =====&lt;br /&gt;
A far advancing kick that can be used on the ground or in the air. The &#039;&#039;&#039;L&#039;&#039;&#039; version travels slower and over a shorter distance, while the &#039;&#039;&#039;H&#039;&#039;&#039; version has more wind-up time but travels further and faster and does more damage. &#039;&#039;&#039;L&#039;&#039;&#039; version is useful for a [https://glossary.infil.net/?t=Anti-Air whiff punish], while the &#039;&#039;&#039;H&#039;&#039;&#039; version is a great combo ender for &#039;&#039;&#039;Garlic&#039;&#039;&#039; combos. Using a &#039;&#039;&#039;Flash Burst&#039;&#039;&#039; to cancel the &#039;&#039;&#039;H&#039;&#039;&#039; version could lead to strike/throw [https://glossary.infil.net/?t=Anti-Air mixup].&lt;br /&gt;
&lt;br /&gt;
In the air, the &#039;&#039;&#039;L&#039;&#039;&#039; version acts as expected but the &#039;&#039;&#039;H&#039;&#039;&#039; version is changed. It has similar properties to the aerial &#039;&#039;&#039;L&#039;&#039;&#039; version, but aimed diagonally towards the ground instead of horizontally. With &#039;&#039;&#039;Garlic&#039;&#039;&#039;, this causes floor bounce allowing for a nice neat combo extension. &lt;br /&gt;
&lt;br /&gt;
This move gets a 30% damage increase from &#039;&#039;&#039;Salt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Throw Garlic (236S/214S)&#039;&#039;&#039; =====&lt;br /&gt;
A projectile that applies &#039;&#039;&#039;Garlic&#039;&#039;&#039; on hit. &#039;&#039;&#039;236&#039;&#039;&#039; version goes horizontally and lands about half screen width away, &#039;&#039;&#039;214&#039;&#039;&#039; version is thrown in a high arc with Modeste jumping backwards. The latter works well as an anti-air.&lt;br /&gt;
&lt;br /&gt;
===== Throw Salt (236T/214T) =====&lt;br /&gt;
Identical to &#039;&#039;&#039;Throw Garlic&#039;&#039;&#039;, but applies &#039;&#039;&#039;Salt&#039;&#039;&#039; on hit instead.&lt;br /&gt;
&lt;br /&gt;
===== Pepper Cloud (623S/623T) =====&lt;br /&gt;
A [https://glossary.infil.net/?t=Dragon%20Punch DP] that applies &#039;&#039;&#039;Pepper&#039;&#039;&#039; on hit. The &#039;&#039;&#039;S&#039;&#039;&#039; version is invincible but has a long recovery, the &#039;&#039;&#039;T&#039;&#039;&#039; version lacks invincibility but has much faster recovery, making it ideal for turning a &#039;&#039;&#039;Garlic&#039;&#039;&#039; combo into a &#039;&#039;&#039;Pepper&#039;&#039;&#039; combo. &lt;br /&gt;
&lt;br /&gt;
This move gets a 30% damage increase from &#039;&#039;&#039;Salt&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Supers ===&lt;br /&gt;
&lt;br /&gt;
===== Seasoning Mix (236236S) - Cost 1 =====&lt;br /&gt;
A fast dash towards the opponent followed by an overhead kick. Low damage for a super, but if it hits it uniquely applies all three Seasonings at once.&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
	<entry>
		<id>https://offetstine.eunakria.com/index.php?title=User:Graaaaaaaaaaghhgh/FGC_Movelist_Shitposts&amp;diff=376</id>
		<title>User:Graaaaaaaaaaghhgh/FGC Movelist Shitposts</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=User:Graaaaaaaaaaghhgh/FGC_Movelist_Shitposts&amp;diff=376"/>
		<updated>2025-10-19T22:55:34Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: i&amp;#039;m starting this nonsense again. but better. wrote some universal system stuff before starting on modert. :cat2: emote.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page goes over character movesets (and universal mechanics) for a hypothetical Offetstine fighting game. I have played too much Ultimate Marvel VS Capcom 3.&lt;br /&gt;
&lt;br /&gt;
== Universal Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Buttons ===&lt;br /&gt;
The game has four main attack buttons:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;L - Light attack&#039;&#039;&#039;. Tied to fast but low-damage normals.&lt;br /&gt;
* &#039;&#039;&#039;H - Heavy attack&#039;&#039;&#039;. Tied to slower but higher-damage normals. Many specials have alternate Light and Heavy versions.&lt;br /&gt;
* &#039;&#039;&#039;T - Technical attack&#039;&#039;&#039;. Tied to command normals that are consistent in function across characters. 2T is always a low-hitting sweep, 5T is always a standing overhead, and 6T/4T are always throws. This is basically Dust from Guilty Gear, but as one of the four main buttons.&lt;br /&gt;
* &#039;&#039;&#039;S - Specialty attack&#039;&#039;&#039;. Usually tied to the more interesting command normals, very different across characters to tie into their gimmicks.&lt;br /&gt;
&lt;br /&gt;
=== Burst ===&lt;br /&gt;
Burst is triggered by pressing any three buttons at once (though a separate Burst button can be assigned). This can only be done when the &#039;&#039;&#039;Burst Meter&#039;&#039;&#039; is full. The Burst Meter is filled at the start of each round and recovers slowly over time or more quickly when the player takes damage. &lt;br /&gt;
&lt;br /&gt;
Using Burst while in hitstun or while blocking will result in a &#039;&#039;&#039;Break Burst&#039;&#039;&#039;, breaking the player out of the current combo (if applicable). If the opponent blocks the burst, they can resume their combo. If not, they are pushed back and the bursting player is granted one segment of &#039;&#039;&#039;Super Meter&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Using Burst while performing another action will result in a &#039;&#039;&#039;Flash Burst&#039;&#039;&#039;, instantly returning them to neutral state to continue combos. The Burst input in neutral doesn&#039;t do anything.&lt;br /&gt;
&lt;br /&gt;
Taking hits (including blocking) in the corner greatly fills the Burst Meter, which is this game&#039;s answer to corner infinites.&lt;br /&gt;
&lt;br /&gt;
=== Super Meter ===&lt;br /&gt;
The Super Meter is split into 2-4 segments, based on character. This functions the same as any other fighting game, being a resource consumed by super moves. The meter is filled slowly while taking or dealing damage, and an entire segment is granted if the player successfully hits with a &#039;&#039;&#039;Break Burst&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Super Meter does not carry between rounds. It begins empty, or with half a segment already filled for the player who won the previous round.&lt;br /&gt;
&lt;br /&gt;
=== Dashing ===&lt;br /&gt;
By double tapping a direction (though a separate dash button can be assigned), the player can move quickly. Dashes towards the enemy can also be held to continuously &#039;&#039;&#039;Run&#039;&#039;&#039;. Every character has different walk/run speeds.&lt;br /&gt;
&lt;br /&gt;
=== Jumping ===&lt;br /&gt;
There is only one jump height, no double jump or super jump here. Jump height and distance differs between characters. Jumping towards the enemy results in a low horizontal jump, directly upwards results in the highest perfectly vertical jump, and away from the enemy results in a mostly-vertical retreating jump.&lt;br /&gt;
&lt;br /&gt;
A separate far backwards jump (with a similar but mirrored trajectory to the character&#039;s forward jump) can be performed by jumping during a backwards &#039;&#039;&#039;Dash&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Other Common Bits and stuff idk ===&lt;br /&gt;
The game uses normal Street Fighter &amp;quot;hold the direction away from the opponent to block, or diagonally away and down to block low&amp;quot; blocking. Not a block button like Virtua Fighter or whatever.&lt;br /&gt;
&lt;br /&gt;
The game is standard 1-on-1, no assists or tagging. Rounds are comparatively short, and the first player to win 3 rounds wins the match. There is no kind of stun meter.&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
	<entry>
		<id>https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Student_AU&amp;diff=375</id>
		<title>User:Discord-191999893978480641/Student AU</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Student_AU&amp;diff=375"/>
		<updated>2025-08-06T11:58:36Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: vampire stub and also human stub and also like one more sentence about student accommodation placement to try and begin more properly defining Winthorpe.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Student AU is an informally defined [[wikipedia:Alternative_universe_(fan_fiction)|alternate universe]] where many characters from the world of Offetstine are reimagined as students, often with completely different backgrounds to their canon selves.&lt;br /&gt;
&lt;br /&gt;
==  Setting ==&lt;br /&gt;
The Student AU is set within and around [[Cedar Crest University]], in an indeterminate mid-late 2000s timeframe. With very few exceptions, each character has had their occupation replaced with studying a relevant course. Many characters have also been relocated to nearby student accommodation, with others usually somewhere else within [[Winthorpe]]. The nearest student accommodation, Randolph Hall, is located just across the road from Cedar Crest and is where most characters reside. Others live in the Swallow Block, closer to Winthorpe town centre but still close to campus.&lt;br /&gt;
&lt;br /&gt;
== Character Changes ==&lt;br /&gt;
&lt;br /&gt;
=== Clover Lamont ===&lt;br /&gt;
Lamont is no longer a vampire or associated with firearms, instead studying [[wikipedia:Mechanical_engineering|mechanical engineering]] while taking part in inter-school [[wikipedia:Mixed_martial_arts|MMA]] events (a sport which, in this universe, got as out-of-hand as football did with American schools). She is frequently seen wearing workout clothes under a zip-up hoodie, and at least one visible injury, often bandages on the eyes or face.&lt;br /&gt;
&lt;br /&gt;
Compared to canon Offetstine, Lamont has far less pre-existing funds and instead makes most of her money through fights or assisting other students with ideas for things like bake sales (for which she is usually given a decent cut). This often comes in the form of curated tea blends, a hobby of hers that she rarely has the chance to discuss with others.&lt;br /&gt;
&lt;br /&gt;
Similarly to Modeste Daniau, Lamont has a connection to supernatural-linked organised crime (though, unlike Daniau, Lamont is unaware of hers). Her biological parents, Abner and Julia Charron, were members of an ill-advised but well-funded lycanthropy cult known as Golden Night. Both coming from a medical background, Abner and Julia&#039;s main focus was originally in relieving the physical and mental pain that was especially present in the one strain of lycanthropy discovered by the cult. Upon having Clover the two chose to raise her as a soldier, using a specially-tuned version of a memory altering drug refined from plants in the area to remove the memory of being trained while retaining the muscle memory, technique, and instincts gained. The drug was administered every night between Wednesdays and Saturdays (and any other dates unplanned training occurred), with Lamont often waking up with only half an idea of who she is.&lt;br /&gt;
&lt;br /&gt;
When Clover was 10, the local branch of Golden Night was raided by police. Her parents escaped into nearby forest with her, before deciding to go back for their research. To avoid letting Clover be questioned, they chose to clear her memory entirely with the drug. She was eventually found the next morning by one of the policemen involved in the raid, Peter Lamont, who took her in for questioning. Peter and his wife Marie Lamont would eventually adopt her, naming her Clover as she no longer had memory of her birth name. Throughout the rest of school Clover would get into a number of fights, usually as a result of being bullied. At first she often went too far, leaving others with injuries and finding it physically difficult to hold herself back. Eventually, around the age of 13, she would discover professional wrestling on television and quickly become addicted, as well as discovering how to restrain herself through showmanship whenever there was an audience of any kind.&lt;br /&gt;
&lt;br /&gt;
At 19 Lamont would enroll at Cedar Crest to study mechanical engineering, where she would be quickly pleasantly surprised at the presence of the aforementioned MMA sporting events. As a result of often participating and always doing well, many other students at least know of her (though are most likely vaguely intimidated by the idea of her). basically shes kbity&lt;br /&gt;
&lt;br /&gt;
=== Serena Markov ===&lt;br /&gt;
Serena in the Student AU is notably alive and exists independently of Modeste. She lives with Clover and studies computer science (from which she often has to be reminded to take breaks). Serena&#039;s appearance is close to that of Modeste&#039;s, but with glasses, neater and/or shorter hair, and blue eyes. &lt;br /&gt;
&lt;br /&gt;
=== Modeste Daniau ===&lt;br /&gt;
As in her respective canon, [[User:Discord-317484070127009793/Modeste Daniau|Modeste Daniau]] is the assumed vampiric identity of Serena Markov following a bout of amnesia, she is represented in the Student AU as two individuals rather than one. In the AU, Markov and Daniau are twins who take their surnames from their parents, as neither of them wished to assume the surname of the other, as is [[wikipedia:Maiden_and_married_names|otherwise common]] in marriage in the English-speaking world.&lt;br /&gt;
&lt;br /&gt;
In the Offetstine canon, Daniau has criminal ties with the [[Coalition]] due to being groomed by the organization official Athena as an assassin. However, in the Student AU, Daniau and Markov owe their wealth to their mother, Stirling Markov. Due to her name, she was often mistaken for a man during her life, and quickly became a formidable force in the Winthorpe [[Criminal organizations|criminal underworld]], before voluntarily turning herself into a vampire after learning about [[Demi-human|demi-humanity]]. She was allied with the [[Ringleaders]] since her transformation and has amassed a significant amount of wealth, generally suspended in stocks and non-liquid assets, before bequeathing it to her husband and children following her death in a [[wikipedia:Motorcycle_stunt_riding|motorcycle stunt]] crash. The father of the Daniau-Markov family is Clément Daniau, who in Offetstine canon is Modeste&#039;s father.&lt;br /&gt;
&lt;br /&gt;
Much like her canon self before her death, Markov is studying [[wikipedia:Computer_science|computer science]], specializing in [[wikipedia:Computational_science|scientific computing]], as her introduction to the field of computer science was through the video game market of the 1990s. Despite being human, she has a brash and outspoken personality, and as such is frequently mistaken for her younger twin, the more soft-spoken Daniau. She is not shy about her parent&#039;s criminal ties and figures that while it may endanger her as a survivor, she has no reservations about living life to the fullest especially with her inherited assets. Despite this, she is reputed as a loyal and dependable friend.&lt;br /&gt;
&lt;br /&gt;
In contrast to this, Daniau is reimagined as having been turned into a vampire by Stirling. Her cautious and soft-spoken nature are more prominent in the Student AU than in canon, and she attempts to live as human a life as she can, though she is not unwilling to use her powers to defend her friends and family, including Markov. Daniau is studying the [[wikipedia:Culinary_arts|culinary arts]] and aspires to be a [[wikipedia:Chef|chef]]. She openly denounces her mother&#039;s criminal ties and ill-begotten wealth, and is ashamed of her vampirism, though it has led her and Markov closer to the magical scene in Cedar Crest. Daniau shares a small apartment near campus with Constance Vivas.&lt;br /&gt;
&lt;br /&gt;
=== Constance Vivas ===&lt;br /&gt;
Vivas is mostly similar to canon Offetstine, but with more of a general interest in magic itself rather than demi-humans or other magical beings. At the age of 14 she was given a silver ring with a small blue (sometimes appearing as a different ) gemstone embedded in it. This ring would allow her to sense magical &#039;Energy&#039;, though at the time she assumed it was just a high-quality mood ring. Three years later she would be told about the magical properties of the ring. She struggled to believe this at first, until making the connection with certain unexplained phenomena tied to certain locations that she had only noticed after acquiring the ring. From then on, she spent most of her free time studying the ring and noting down any magical locations in her home town of Offetstine, resulting in her not keeping many friends before moving to [[Winthorpe]].&lt;br /&gt;
&lt;br /&gt;
In Winthorpe Vivas began to study [[wikipedia:Illustration|illustration]] at Cedar Crest. With this becoming her main focus, she invested a lot less time in mapping &amp;quot;Mana Veins&amp;quot; (as she had started calling the lines magical energy tended to follow) and eventually found part-time work as a barista. A few months into the course, her ring would be noticed by a mage studying alongside her. Vivas would eventually be invited to learn some simple magic from this mage, which reignited her interest in magical study (though she is a lot better at balancing her life than she used to be). This has led to her assembling a small collection of assorted magical objects, including multiple temperature-activated cat mugs.&lt;br /&gt;
&lt;br /&gt;
=== Midori Nishikawa ===&lt;br /&gt;
Midori is working towards a PhD in aeronautics (a much higher level of education than most characters). She is also farsighted and uses reading glasses.&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
	<entry>
		<id>https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Student_AU&amp;diff=374</id>
		<title>User:Discord-191999893978480641/Student AU</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Student_AU&amp;diff=374"/>
		<updated>2025-06-24T03:18:50Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: gay human lore patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Student AU is an informally defined [[wikipedia:Alternative_universe_(fan_fiction)|alternate universe]] where many characters from the world of Offetstine are reimagined as students, often with completely different backgrounds to their canon selves.&lt;br /&gt;
&lt;br /&gt;
==  Setting ==&lt;br /&gt;
The Student AU is set within and around [[Cedar Crest University]], in an indeterminate mid-late 2000s timeframe. With very few exceptions, each character has had their occupation replaced with studying a relevant course. Many characters have also been relocated to nearby student accommodation, with others usually somewhere else within [[Winthorpe]].&lt;br /&gt;
&lt;br /&gt;
== Character Changes ==&lt;br /&gt;
&lt;br /&gt;
=== Clover Lamont ===&lt;br /&gt;
Lamont is no longer a vampire or associated with firearms, instead studying [[wikipedia:Mechanical_engineering|mechanical engineering]] while taking part in inter-school [[wikipedia:Mixed_martial_arts|MMA]] events (a sport which, in this universe, got as out-of-hand as football did with American schools). She is frequently seen wearing workout clothes under a zip-up hoodie, and at least one visible injury, often bandages on the eyes or face.&lt;br /&gt;
&lt;br /&gt;
Compared to canon Offetstine, Lamont has far less pre-existing funds and instead makes most of her money through fights or assisting other students with ideas for things like bake sales (for which she is usually given a decent cut). This often comes in the form of curated tea blends, a hobby of hers that she rarely has the chance to discuss with others.&lt;br /&gt;
&lt;br /&gt;
Similarly to Modeste Daniau, Lamont has a connection to supernatural-linked organised crime (though, unlike Daniau, Lamont is unaware of hers). Her biological parents, Abner and Julia Charron, were members of an ill-advised but well-funded lycanthropy cult known as Golden Night. Both coming from a medical background, Abner and Julia&#039;s main focus was originally in relieving the physical and mental pain that was especially present in the one strain of lycanthropy discovered by the cult. Upon having Clover the two chose to raise her as a soldier, using a specially-tuned version of a memory altering drug refined from plants in the area to remove the memory of being trained while retaining the muscle memory, technique, and instincts gained. The drug was administered every night between Wednesdays and Saturdays (and any other dates unplanned training occurred), with Lamont often waking up with only half an idea of who she is.&lt;br /&gt;
&lt;br /&gt;
When Clover was 10, the local branch of Golden Night was raided by police. Her parents escaped into nearby forest with her, before deciding to go back for their research. To avoid letting Clover be questioned, they chose to clear her memory entirely with the drug. She was eventually found the next morning by one of the policemen involved in the raid, Peter Lamont, who took her in for questioning. Peter and his wife Marie Lamont would eventually adopt her, naming her Clover as she no longer had memory of her birth name. Throughout the rest of school Clover would get into a number of fights, usually as a result of being bullied. At first she often went too far, leaving others with injuries and finding it physically difficult to hold herself back. Eventually, around the age of 13, she would discover professional wrestling on television and quickly become addicted, as well as discovering how to restrain herself through showmanship whenever there was an audience of any kind.&lt;br /&gt;
&lt;br /&gt;
At 19 Lamont would enroll at Cedar Crest to study mechanical engineering, where she would be quickly pleasantly surprised at the presence of the aforementioned MMA sporting events. As a result of often participating and always doing well, many other students at least know of her (though are most likely vaguely intimidated by the idea of her). basically shes kbity&lt;br /&gt;
&lt;br /&gt;
=== Modeste Daniau ===&lt;br /&gt;
As in her respective canon, [[User:Discord-317484070127009793/Modeste Daniau|Modeste Daniau]] is the assumed vampiric identity of Serena Markov following a bout of amnesia, she is represented in the Student AU as two individuals rather than one. In the AU, Markov and Daniau are twins who take their surnames from their parents, as neither of them wished to assume the surname of the other, as is [[wikipedia:Maiden_and_married_names|otherwise common]] in marriage in the English-speaking world.&lt;br /&gt;
&lt;br /&gt;
In the Offetstine canon, Daniau has criminal ties with the [[Coalition]] due to being groomed by the organization official Athena as an assassin. However, in the Student AU, Daniau and Markov owe their wealth to their mother, Stirling Markov. Due to her name, she was often mistaken for a man during her life, and quickly became a formidable force in the Winthorpe [[Criminal organizations|criminal underworld]], before voluntarily turning herself into a vampire after learning about [[Demi-human|demi-humanity]]. She was allied with the [[Ringleaders]] since her transformation and has amassed a significant amount of wealth, generally suspended in stocks and non-liquid assets, before bequeathing it to her husband and children following her death in a [[wikipedia:Motorcycle_stunt_riding|motorcycle stunt]] crash. The father of the Daniau-Markov family is Clément Daniau, who in Offetstine canon is Modeste&#039;s father.&lt;br /&gt;
&lt;br /&gt;
Much like her canon self before her death, Markov is studying [[wikipedia:Computer_science|computer science]], specializing in [[wikipedia:Computational_science|scientific computing]], as her introduction to the field of computer science was through the video game market of the 1990s. Despite being human, she has a brash and outspoken personality, and as such is frequently mistaken for her younger twin, the more soft-spoken Daniau. She is not shy about her parent&#039;s criminal ties and figures that while it may endanger her as a survivor, she has no reservations about living life to the fullest especially with her inherited assets. Despite this, she is reputed as a loyal and dependable friend.&lt;br /&gt;
&lt;br /&gt;
In contrast to this, Daniau is reimagined as having been turned into a vampire by Stirling. Her cautious and soft-spoken nature are more prominent in the Student AU than in canon, and she attempts to live as human a life as she can, though she is not unwilling to use her powers to defend her friends and family, including Markov. Daniau is studying the [[wikipedia:Culinary_arts|culinary arts]] and aspires to be a [[wikipedia:Chef|chef]]. She openly denounces her mother&#039;s criminal ties and ill-begotten wealth, and is ashamed of her vampirism, though it has led her and Markov closer to the magical scene in Cedar Crest. Daniau shares a small apartment near campus with Constance Vivas.&lt;br /&gt;
&lt;br /&gt;
=== Constance Vivas ===&lt;br /&gt;
todo :3 :3 unfinished :3 :3 :3&lt;br /&gt;
&lt;br /&gt;
Vivas is mostly similar to canon Offetstine, but with more of a general interest in magic itself rather than demi-humans or other magical beings. At the age of 14 she was given a silver ring with a small blue (sometimes appearing as a different ) gemstone embedded in it. This ring would allow her to sense magical &#039;Energy&#039;, though at the time she assumed it was just a high-quality mood ring. Three years later she would be told about the magical properties of the ring. She struggled to believe this at first, until making the connection with certain unexplained phenomena tied to certain locations that she had only noticed after acquiring the ring. From then on, she spent most of her free time studying the ring and noting down any magical locations in her home town of Offetstine, resulting in her not keeping many friends before moving to [[Winthorpe]].&lt;br /&gt;
&lt;br /&gt;
In Winthorpe Vivas began to study [[wikipedia:Illustration|illustration]] at Cedar Crest. With this becoming her main focus, she invested a lot less time in mapping &amp;quot;Mana Veins&amp;quot; (as she had started calling the lines magical energy tended to follow) and eventually found part-time work as a barista. A few months into the course, her ring would be noticed by a mage studying alongside her. Vivas would eventually be invited to learn some simple magic from this mage, which reignited her interest in magical study (though she is a lot better at balancing her life than she used to be). This has led to her assembling a small collection of assorted magical objects, including multiple temperature-activated cat mugs.&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
	<entry>
		<id>https://offetstine.eunakria.com/index.php?title=Seasoned_Warriors&amp;diff=360</id>
		<title>Seasoned Warriors</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=Seasoned_Warriors&amp;diff=360"/>
		<updated>2024-05-02T01:05:45Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Seasoned Warriors&#039;&#039;&#039; is a fighting game series developed by (add later :3). The first game was released in 1996, and quickly reached cult status despite selling less than competitors&#039; games. A sequel, &#039;&#039;Seasoned Warriors 199-10&#039;&#039;, was released in 1998. The series has been praised for its varied characters and technical gameplay, though has been criticised for balance issues in the earlier games.&lt;br /&gt;
&lt;br /&gt;
== Seasoned Warriors ==&lt;br /&gt;
&lt;br /&gt;
==== Story ====&lt;br /&gt;
In 199X, the 4th Great Culinary Tournament draws in chefs from across the world. On the 8th day of the competition one of the competitors, Sir Robern G. Odin, assaults his opponent and throws him from the 15th floor of the competition venue. Upon review, the judges declare there&#039;s no rules against violence and a new most popular strategy emerges.&lt;br /&gt;
&lt;br /&gt;
==== Gameplay ====&lt;br /&gt;
Seasoned Warriors is a one-on-one fighting game with four attack buttons. These attack buttons are Light Technique, Heavy Technique, Light Weapon, and Heavy Weapon, but pressing both technique or both weapon buttons at the same time will trigger a Mighty Technique or Mighty Weapon attack respectively. This is thought to be the designers&#039; preferred way of fitting a 6-button game on a standard controller&#039;s 4 face buttons.&lt;br /&gt;
&lt;br /&gt;
Taking or dealing damage fills your Flavour meter, which gives you small bonuses and can be spent to use more powerful attacks. As well as the Flavour meter, every character also has a Stamina meter that determines how long you can keep your opponent in a combo for. Each hit of a combo drains the Stamina bar slightly, and the player must stop attacking for it to recover. Each character has a different number of Flavour meter segments and a different Stamina bar length, and there are some character-specific meters on top of these.&lt;br /&gt;
&lt;br /&gt;
The player can also use special attacks by moving the stick a specific way as they press an attack button (for example, quarter-circle-forward Heavy Heapon (or 236HW in [https://www.dustloop.com/w/Notation Numpad Notation])). Many of these special attacks have similar Light, Heavy, and Mighty versions (with the latter also costing a quarter of the Stamina meter and one segment of the Flavour meter). In addition, there are Super Attacks which cost two segments of the Flavour meter to use.&lt;br /&gt;
&lt;br /&gt;
==== Characters ====&lt;br /&gt;
&lt;br /&gt;
===== Walter =====&lt;br /&gt;
A small restaurant owner entering the competition to use the prize money to renovate. Simple rushdown character with super armour on grounded Mighty attacks, but very few aerial options.&lt;br /&gt;
&lt;br /&gt;
===== Benedetto =====&lt;br /&gt;
Celebrity chef forced into the competition to market a new TV show. Can throw lots of questionable seasonings at the opponent, applying a wide variety of debuffs.&lt;br /&gt;
&lt;br /&gt;
===== Caitlin =====&lt;br /&gt;
Assassin planning to poison the final round&#039;s guest judge. Stance character who repeatedly switches between chef and assassin movesets, with transformations caused by almost all of her special moves. Chef moveset has much longer range but is slower, while assassin is fast with multiple grounded overheads but much smaller reach. Players can never agree on how you &#039;should&#039; use her.&lt;br /&gt;
&lt;br /&gt;
===== Soupy Sid =====&lt;br /&gt;
Crazy old man who loves soup. When asked why he entered the competition, he replied &amp;quot;soup&amp;quot;. Plenty of moves that leave bowls of hot soup on the ground that hurt when knocked into or dashing past, can easily create an overwhelming quantity of soup to destroy his opponent. Only character in the game to have a theoretical infinite combo consisting of stamina recovery soup, hazard soup setup, and the strange upwards knockback of &#039;&#039;&#039;Counter-Hit&#039;&#039;&#039; &#039;&#039;&#039;2MW&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===== Centurion of Egg =====&lt;br /&gt;
Mysterious man dressed as a Roman centurion (aside from the motorsport helmet). Doesn&#039;t seem to be an official contestant. Egg-throwing zoner that can modify their eggs with special moves, shown in the &#039;egg queue&#039; above the Flavour meter. Notable for having either amazing or terrible matchups, with no real fair fights outside of Caitlin.&lt;br /&gt;
&lt;br /&gt;
===== Warwok =====&lt;br /&gt;
A man who sold his soul for cooking skills, wielding a wok containing a demon. Mix-up focused rushdown character with numerous high, low, and crossup options as well as delayable high/low projectiles and setplay in his &#039;&#039;&#039;Rice Toss&#039;&#039;&#039; &#039;&#039;&#039;(236T/214T)&#039;&#039;&#039; and &#039;&#039;&#039;Burner (214HW)&#039;&#039;&#039; moves. Generally the most hated by the playerbase.&lt;br /&gt;
&lt;br /&gt;
===== Sir Robern G. Odin =====&lt;br /&gt;
Final boss, unlocked after first completion of arcade mode. Odin is very slow, with most of his movement coming from special moves. Aside from this and a moveset very reminiscent of Walter&#039;s, Odin is set apart by his &#039;breakout meter&#039;. This meter is filled by blocking attacks (or your opponent blocking YOUR attacks, to a lesser extent) and when full, unlocks a new set of moves for the next 20 seconds. These moves include meterless reversals, an unblockable that on counter-hit causes stagger upon the combo&#039;s end (essentially giving a free setup for almost anything Odin wants to do next), and variants of basic moves with more damage, armour, or range.&lt;br /&gt;
&lt;br /&gt;
===== John Meat =====&lt;br /&gt;
Secret final boss, only playable in certain releases of the game and fought when finishing arcade mode with no lost rounds and with a high enough score. Being the inventor of meat, John Meat has two stances. The main stance has simple but powerful broadsword attacks, while the secondary stance has unique moves mostly used for combo extension, with high vertical knockback allowing you to wait for stamina recovery and a super move that instantly resets the stamina bar. Despite all this, John Meat has only half the Flavour meter of other characters at two segments.&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
	<entry>
		<id>https://offetstine.eunakria.com/index.php?title=Seasoned_Warriors&amp;diff=358</id>
		<title>Seasoned Warriors</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=Seasoned_Warriors&amp;diff=358"/>
		<updated>2023-11-24T00:41:45Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: Character summaries. Thank god I don&amp;#039;t have to make whole movesets for these or I&amp;#039;d cry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Seasoned Warriors&#039;&#039;&#039; is a fighting game series developed by (add later :3). The first game was released in 1996, and quickly reached cult status despite selling less than competitors&#039; games. A sequel, &#039;&#039;Seasoned Warriors 199-10&#039;&#039;, was released in 1998. The series has been praised for its varied characters and technical gameplay, though has been criticised for some characters practically being tweaked copies of others.&lt;br /&gt;
&lt;br /&gt;
== Seasoned Warriors ==&lt;br /&gt;
&lt;br /&gt;
==== Story ====&lt;br /&gt;
In 199X, the 4th Great Culinary Tournament draws in chefs from across the world. On the 8th day of the competition one of the competitors, Sir Robern G. Odin, assaults his opponent and throws him from the 15th floor of the competition venue. Upon review, the judges declare there&#039;s no rules against violence and a new most popular strategy emerges.&lt;br /&gt;
&lt;br /&gt;
==== Gameplay ====&lt;br /&gt;
Seasoned Warriors is a one-on-one fighting game with four attack buttons. These attack buttons are Light Technique, Heavy Technique, Light Weapon, and Heavy Weapon, but pressing both technique or both weapon buttons at the same time will trigger a Mighty Technique or Mighty Weapon attack respectively (leading to fans questioning whether it counts as a four-button or six-button game).&lt;br /&gt;
&lt;br /&gt;
Taking or dealing damage fills your Flavour meter, which gives you small bonuses and can be spent to use more powerful attacks. As well as the Flavour meter, every character also has a Stamina meter that determines how long you can keep your opponent in a combo for. Each hit of a combo drains the Stamina bar slightly, and the player must stop attacking for it to recover. Each character has a different number of Flavour meter segments and a different Stamina bar length, and there are some character-specific meters on top of these.&lt;br /&gt;
&lt;br /&gt;
The player can also use special attacks by moving the stick a specific way as they press an attack button (for example, quarter-circle-forward Heavy Heapon (or 236HW in [https://www.dustloop.com/w/Notation Numpad Notation])). Many of these special attacks have similar Light, Heavy, and Mighty versions (with the latter also costing a quarter of the Stamina meter and one segment of the Flavour meter). In addition, there are Super Attacks which cost two segments of the Flavour meter to use.&lt;br /&gt;
&lt;br /&gt;
==== Characters ====&lt;br /&gt;
&lt;br /&gt;
===== Walter =====&lt;br /&gt;
A small restaurant owner entering the competition to use the prize money to renovate. Simple rushdown character with super armour on grounded Mighty attacks, but very few aerial options.&lt;br /&gt;
&lt;br /&gt;
===== Benedetto =====&lt;br /&gt;
Celebrity chef forced into the competition to market a new TV show. Can throw lots of questionable seasonings at the opponent, applying all sorts of debuffs.&lt;br /&gt;
&lt;br /&gt;
===== Caitlin =====&lt;br /&gt;
Assassin planning to poison the final round&#039;s guest judge. Stance character who switches between assassin and chef moveset on every special move. Chef moveset is limited by being slow, assassin moveset limited by short reach.&lt;br /&gt;
&lt;br /&gt;
===== Soupy Sid =====&lt;br /&gt;
Crazy old man who loves soup. When asked why he entered the competition, he replied &amp;quot;soup&amp;quot;. Plenty of moves that leave bowls of hot soup on the ground that hurt when knocked into or dashing past, can easily create an overwhelming quantity of soup to destroy his opponent. Only character in the game to have a theoretical infinite combo consisting of stamina recovery soup, hazard soup setup, and the strange upwards knockback of &#039;&#039;&#039;Counter-Hit&#039;&#039;&#039; &#039;&#039;&#039;2MW&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===== Egg Centurion =====&lt;br /&gt;
Mysterious man dressed as a Roman centurion (aside from the motorsport helmet). Doesn&#039;t seem to be an official contestant. Egg-throwing zoner that can modify their eggs with special moves, shown in the &#039;egg queue&#039; above the Flavour meter. Generally quite strong, but near-useless against certain characters (such as Walter).&lt;br /&gt;
&lt;br /&gt;
===== name =====&lt;br /&gt;
warlock dude. warwok?&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
	<entry>
		<id>https://offetstine.eunakria.com/index.php?title=Seasoned_Warriors&amp;diff=356</id>
		<title>Seasoned Warriors</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=Seasoned_Warriors&amp;diff=356"/>
		<updated>2023-11-23T22:37:39Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: accidentally copied blazblue whoops, fixed that&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Seasoned Warriors&#039;&#039;&#039; is a fighting game series developed by (add later :3). The first game was released in 1996, and quickly reached cult status despite selling less than competitors&#039; games. A sequel, &#039;&#039;Seasoned Warriors 199-10&#039;&#039;, was released in 1998. The series has been praised for its varied characters and technical gameplay, though has been criticised for some characters practically being tweaked copies of others.&lt;br /&gt;
&lt;br /&gt;
== Seasoned Warriors ==&lt;br /&gt;
&lt;br /&gt;
==== Story ====&lt;br /&gt;
In 199X, the 4th Great Culinary Tournament draws in chefs from across the world. On the 8th day of the competition one of the competitors, Sir Robern G. Odin, assaults his opponent and throws him from the 15th floor of the competition venue. Upon review, the judges declare there&#039;s no rules against violence and a new most popular strategy emerges.&lt;br /&gt;
&lt;br /&gt;
==== Gameplay ====&lt;br /&gt;
Seasoned Warriors is a one-on-one fighting game with four attack buttons. These attack buttons are Light Technique, Heavy Technique, Light Weapon, and Heavy Weapon, but pressing both technique or both weapon buttons at the same time will trigger a Mighty Technique or Mighty Weapon attack respectively (leading to fans questioning whether it counts as a four-button or six-button game).&lt;br /&gt;
&lt;br /&gt;
Taking or dealing damage fills your Flavour meter, which gives you small bonuses and can be spent to use more powerful attacks. As well as the Flavour meter, every character also has a Stamina meter that determines how long you can keep your opponent in a combo for. Each hit of a combo drains the Stamina bar slightly, and the player must stop attacking for it to recover. Each character has a different number of Flavour meter segments and a different Stamina bar length, and there are some character-specific meters on top of these.&lt;br /&gt;
&lt;br /&gt;
The player can also use special attacks by moving the stick a specific way as they press an attack button (for example, quarter-circle-forward Heavy Heapon (or 236HW in [https://www.dustloop.com/w/Notation Numpad Notation])). Many of these special attacks can be used with either the Light, Heavy, or Mighty attack buttons (with the latter also costing a quarter of the Stamina meter and one segment of the Flavour meter). In addition, there are Super Attacks which cost two segments of the Flavour meter to use.&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
	<entry>
		<id>https://offetstine.eunakria.com/index.php?title=Seasoned_Warriors&amp;diff=353</id>
		<title>Seasoned Warriors</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=Seasoned_Warriors&amp;diff=353"/>
		<updated>2023-11-22T02:32:24Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: Gameplay summary of first entry mostly done, will finish later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Seasoned Warriors&#039;&#039;&#039; is a fighting game series developed by (add later :3). The first game was released in 1996, and quickly reached cult status despite selling less than competitors&#039; games. A sequel, &#039;&#039;Seasoned Warriors 199-10&#039;&#039;, was released in 1998. The series has been praised for its varied characters and technical gameplay, though has been criticised for some characters practically being tweaked copies of others.&lt;br /&gt;
&lt;br /&gt;
== Seasoned Warriors ==&lt;br /&gt;
&lt;br /&gt;
==== Story ====&lt;br /&gt;
In 199X, the 4th Great Culinary Tournament draws in chefs from across the world. On the 8th day of the competition one of the competitors, Sir Robern G. Odin, assaults his opponent and throws him from the 15th floor of the competition venue. Upon review, the judges declare there&#039;s no rules against violence and a new most popular strategy emerges.&lt;br /&gt;
&lt;br /&gt;
==== Gameplay ====&lt;br /&gt;
Seasoned Warriors is a one-on-one fighting game with four attack buttons. These attack buttons are Light Technique, Heavy Technique, Light Weapon, and Heavy Weapon, but pressing both technique or both weapon buttons at the same time will trigger a Mighty Technique or Mighty Weapon attack respectively (leading to fans questioning whether it counts as a four-button or six-button game).&lt;br /&gt;
&lt;br /&gt;
Taking or dealing damage fills your Heat meter, which gives you small bonuses and can be spent to use more powerful attacks. As well as the Heat meter, every character also has a Stamina meter that determines how long you can keep your opponent in a combo for. Each hit of a combo drains the Stamina bar slightly, and the player must stop attacking for it to recover. Each character has a different number of Heat meter segments and a different Stamina bar length, and there are some character-specific meters on top of these.&lt;br /&gt;
&lt;br /&gt;
The player can also use special attacks by moving the stick a specific way as they press an attack button (for example, quarter-circle-forward Heavy Heapon (or 236HW in [https://www.dustloop.com/w/Notation Numpad Notation])). Many of these special attacks can be used with either the Light, Heavy, or Mighty attack buttons (with the latter also costing a quarter of the Stamina meter and one segment of the Heat meter). In addition, there are Super Attacks which cost two segments of the Heat meter to use.&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
	<entry>
		<id>https://offetstine.eunakria.com/index.php?title=Draft:Metafiction&amp;diff=351</id>
		<title>Draft:Metafiction</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=Draft:Metafiction&amp;diff=351"/>
		<updated>2023-11-22T00:35:48Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: 🐱 should be useful maybe hopefully. will try to add minor entries often when I get the chance 🐱&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Metafiction&#039;&#039;&#039; is (this is a draft which means i can leave this to be added later yippee)&lt;br /&gt;
&lt;br /&gt;
=== Major Works ===&lt;br /&gt;
These are more fleshed-out ideas deserving of their own pages.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Summary !! Type !! Entries&lt;br /&gt;
|-&lt;br /&gt;
| [[Zagreus Cross]] || Ueivus, a holy knight, befriends the necromancer she was tasked with killing and learns of the corruption in her holy order. || Manga/Anime || 4 volumes, 13 episodes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Works ===&lt;br /&gt;
These are no more than basic summaries, just enough for characters to be able to talk about them.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Summary !! Type !! Entries&lt;br /&gt;
|-&lt;br /&gt;
| Burning of Us || Four girls take part in their high school&#039;s Mock Combat Strategy Club and use their skills to commit crimes outside of school. Over time they make enemies of many people such as international crime bosses, masked vigilantes, and the student council.  || Manga/Anime || 14 volumes, 45 episodes&lt;br /&gt;
|-&lt;br /&gt;
| Seasoned Warriors || Fighting games set in a fantasy cooking competition after the contestants realise there&#039;s no rules against attacking your opponents. Known for its fast gameplay, occupies a comparable niche to [https://en.wikipedia.org/wiki/BlazBlue BlazBlue] in reality. || Video Games || 2 games&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
	<entry>
		<id>https://offetstine.eunakria.com/index.php?title=Magic&amp;diff=347</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=Magic&amp;diff=347"/>
		<updated>2023-11-19T01:30:09Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: images :3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magic&#039;&#039;&#039; is a broad and diverse concept that underpins the primary diversion of the fictional world of Offetstine from the real world. Practicioners of magic, often referred to as &#039;&#039;&#039;mages,&#039;&#039;&#039; form a diminutive yet significant subset of the total population of the world of Offetstine.&lt;br /&gt;
&lt;br /&gt;
== Nomenclature ==&lt;br /&gt;
&lt;br /&gt;
The nomenclature used to categorize and define magic has gone through several revisions over the course of millennia that magic was studied by mages and scholars. Until the early 1990s, when studies of magical practices developed in the same spirit as demi-human [[species taxonomy]], no single consistent terminology was used. The modern nomenclature, which is common in the English-speaking world, was initially popularized on internet forums discussing the rigorous study of magic, whether for the purposes of [[magical epistemology]] or auxiliary to species taxonomy.&lt;br /&gt;
&lt;br /&gt;
The modern nomenclature proposes a tripartite hierarchy of schools, forms and practices. Furthermore, practices are subdivided into sorcerous, incantatory and ritual practices. There exists no comprehensive taxonomy of magical practices, though scholars of magic have discussed developing such a classification system.&lt;br /&gt;
&lt;br /&gt;
=== Schools ===&lt;br /&gt;
&lt;br /&gt;
At a high level, magic can be divided into &#039;&#039;&#039;schools,&#039;&#039;&#039; fields of study that exist in magic that a mage may specialize in, either by the nature of their magic or by choice with a more versatile magic. It is rare for a mage to specialize in all or multiple schools of magic, though [https://en.wikipedia.org/wiki/Polymath polymath] mages are not unheard of. [[Immortality|immortal]] mages are generally more likely to specialize in multiple schools, as the sufficient mastery of a single school may take a significant portion of a more typical mortal life.&lt;br /&gt;
&lt;br /&gt;
Schools of magic in the world of Offetstine frequently display parallels to real-life [https://en.wikipedia.org/wiki/Pseudoscience pseudosciences] or schools of magic in fantasy fiction, and certain practices of these schools of magic are hypothesized to have arisen either through association with the respective pseudosciences or through fantasy fiction, in either case brought into existence through the [[Will of the People]]. Common schools of magic include [[alchemy]] and [[illusion magic]].&lt;br /&gt;
&lt;br /&gt;
=== Forms ===&lt;br /&gt;
&lt;br /&gt;
Schools of magic may further be divided into &#039;&#039;&#039;forms,&#039;&#039;&#039; subfields which represent narrower arrays of feats which may be performed through the use of magic. There is typically not single consensus on how a school of magic ought to be divided into forms, as forms typically lie along a continuum and inform each other, while schools of magic are generally isolated. For instance, the school of alchemy is divided into forms including transmutation, enchantment and potioncraft, among others.&lt;br /&gt;
&lt;br /&gt;
Demonstrating the tendency to divide schools of magic into overlapping forms, the school of [[necromancy]] is variedly divided as indiscriminate and focused, or simple and composite. Though these forms overlap somewhat rather than having clear cutoffs, the terms are still used and considered useful as they allow the rigorous and academic understanding of necromancy as an art. Along with alchemy, necromancy is known for being one of the most studied schools of magic, due to its applicability in the sciences and in the [https://en.wikipedia.org/wiki/Ontology ontological] nature of the world.&lt;br /&gt;
&lt;br /&gt;
=== Practices ===&lt;br /&gt;
&lt;br /&gt;
At the bottom of the hierarchy exist &#039;&#039;&#039;practices,&#039;&#039;&#039; independently discovered systems of magic which each operate under their own constraints. Practices of magic may span across multiple forms and sometimes multiple schools, though they are usually fairly narrow in application. Practices may further be subdivided into three categories. Practices which refer to a living being&#039;s inherent magical powers are classified as sorcerous, while practices that refer to practices which are explicitly cast or invoked are referred to as either incantative or ritual.&lt;br /&gt;
&lt;br /&gt;
==== Sorcery ====&lt;br /&gt;
&lt;br /&gt;
Practices which are inherent to a demi-human per their species, or to a human infused with magical energy per that energy, are typically referred to as &#039;&#039;&#039;sorcerous practices,&#039;&#039;&#039; or more tersely as &#039;&#039;&#039;sorcery.&#039;&#039;&#039; Most practices which arose before the [https://en.wikipedia.org/wiki/Neolithic_Revolution Neolithic Revolution] fall under this category. Practitioners of sorcery are not typically referred to as mages, nor do they consider themselves as such, unless their magic is sufficiently manipulable and composable. The inherent powers of most demi-humans, such as many species&#039; [[Shapeshifting#Duomorphism|duomorphism]], are typically not considered sufficient to make the members of the species mages.&lt;br /&gt;
&lt;br /&gt;
Sorcerous practices are typically highly exclusive and can only be obtained inherently, rather than studied, and are limited in their applicability, usually granting a small array of highly esoteric capabilities relevant to the life and nature of their wielder. Some scholars note the parallel between sorcerous practices and demi-human species, and propose that there is no distinction between the two, or view demi-humanity as a profile of sorcerous magic that allows higher-level, more applied study, similar to the distinction between [https://en.wikipedia.org/wiki/Electricity electricity] and [https://en.wikipedia.org/wiki/Electronics electronics]. Sorcerous magic can typically be used without any physical act of invocation by the wielder, including any verbal or somatic components.&lt;br /&gt;
&lt;br /&gt;
Sorcerous practices are unlike incantative and ritual practices due to their inherent nature, often conferred by birth or by transformation into a demi-human species. While other practices are generally freer in their application, and can be studied and applied in novel manners more easily than sorcery, they are often more involved than sorcery, requiring years of study to be able to use effectively. Some demi-humans with inherent, sorcerous magic may still choose to learn an incantive or ritual practice for its applicability, such as magical epistemology.&lt;br /&gt;
&lt;br /&gt;
==== Spellcasting ====&lt;br /&gt;
[[File:Wizard1.jpg|thumb|Spells resembling fire are very common]]&lt;br /&gt;
&#039;&#039;&#039;Incantative practices,&#039;&#039;&#039; sometimes also referred to as &#039;&#039;&#039;spellcasting,&#039;&#039;&#039; refer to practices that of producing magical work that does not require biologically ingrained magic. For this reason, incantative practices can be studied by nonmagical entities such as humans. Spells rely on an underlying, metaphysical set of rules, sometimes requiring items, life force, energy, or multiple casters. What magic is ultimately performed is a result of the will of the casters combined with these underlying rules, resulting in a much wider array of feats than typical sorcery.&lt;br /&gt;
&lt;br /&gt;
The art of learning spells requires immense dedication and is often considered prestigious. Several institutions study and teach the affairs of incantative practices, though per the [[Masquerade]] are usually hidden from human society, and in some cases remain unknown even in demi-human communities. In the [[Greater Offetstine Area]], one of the most prominent institutions of magic is [[Cedar Crest University]] which, while a mundane human organization at its outset, maintains an undocumented college of magic and hub for mages and demi-humans known as the Mage&#039;s Union.&lt;br /&gt;
&lt;br /&gt;
==== Rituals ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ritual practices&#039;&#039;&#039; are practices of magic which do not involve the magical knowledge of any person, but instead the manipulation of existing magical artifacts and properties. Ritual practices may be adopted by nearly anyone, as they only rely on one&#039;s ability to understand and apply magical items, and are typically testaments to mundane ingenuity rather than magical erudition. Typically, unlike sorcerous and incantative practices, ritual practices are not regularly performed.&lt;br /&gt;
&lt;br /&gt;
Rituals, also known as rites, are individual castings under the umbrella of ritual practices. Rituals involve the manipulation of magical energy in physical objects or in participants. Typically, once used in a ritual, the magical energy of the artifacts and parties involved is depleted.&lt;br /&gt;
&lt;br /&gt;
== Schools ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[:Category:Schools of magic]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is impossible to create a comprehensive list of all schools of magic, for the same reasons it is impossible to create a complete and all-encompassing taxonomy of demi-human species. However, it is possible to list major schools of magic as they exist in Offetstine.&lt;br /&gt;
&lt;br /&gt;
=== Alchemy ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Alchemy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alchemy&#039;&#039;&#039; is a school of magic involving the study of magical properties of substances, and thereby the craft of magical properties such as potions and enchanted items, and the otherwise unnatural manipulation of mundane properties, such as material transmutation or the generation of matter and energy in ways that otherwise contradict the known limitations of mundane physics.&lt;br /&gt;
&lt;br /&gt;
Alchemy derives its name from the [https://en.wikipedia.org/wiki/Alchemy real-world pseudoscience] of the same name, largely recognized as the forebearer of modern mundane [https://en.wikipedia.org/wiki/Chemistry chemistry], which posited relations between the material sciences and celestial bodies, and frequently involved the pursuit of certain particular goals, such as the search for an elixir of immortality or the transmutation of common metals into more precious ones. While the protoscientific belief has since faded into predominant obscurity and been eclipsed by more [https://en.wikipedia.org/wiki/Epistemology epistemologically] rigorous approaches, the term survived in reference to various similar arts in fantasy fiction.&lt;br /&gt;
&lt;br /&gt;
=== Elemental magic ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Elemental magic]]&#039;&#039;&lt;br /&gt;
[[File:Sorcerer1.jpg|thumb|An elemental sorcerer warming their hands]]&lt;br /&gt;
&#039;&#039;&#039;Elemental magic&#039;&#039;&#039; is a school of magic involving the ability to manipulate classes of concepts which are, by themselves, fantastical and difficult to pinpoint the precise nature of, most typically the [https://en.wikipedia.org/wiki/Classical_element classical elements]; commonly iterated as earth, water, air and fire; from which the school of magic gets its name. Despite the prevalence of these four, however, elemental magic is not limited to them.&lt;br /&gt;
&lt;br /&gt;
Elemental magic is most often an acquired practice by human mages, though it is occasionally innate to some demi-human species, including [[Elemental|elementals]], the term for whom is derived from elemental magic. Most demi-human species with innate, sorcerous elemental magic are typically classified as [[Spirit|spirits]], though there are some exceptions. &#039;&#039;&#039;Pan-elemental magic&#039;&#039;&#039; is the practice of elemental magic of multiple affinities under a single discipline, generally a coveted practice among human mages and impossible for elementals.&lt;br /&gt;
&lt;br /&gt;
=== Illusion magic ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Illusion magic]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illusion magic&#039;&#039;&#039; is a school of magic involving the ability to create artificial images either in individual people&#039;s perceptions of the world, or one&#039;s appearance in any physical property except one&#039;s literal, actual form. In the former case, when it affects individuals&#039; perception, illusion magic may be considered a form of [[Psychic powers|psychic magic]]. Illusion magic is closely related to [[shapeshifting]], the art of morphing one&#039;s own form through the use of magic, and together form the basis for maintaining the [[Masquerade]] by demi-humans who have forms that belie their ostensible humanity.&lt;br /&gt;
&lt;br /&gt;
=== Necromancy ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Necromancy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a school of magic that consists of the revival of individuals, whether mundane human or animal or demi-human, who have died and whose [[Soul|souls]] have passed to the [[afterlife]]. The process may involve the retrieval of the soul from the afterlife and the reconstruction of the body of the deceased, and the result is an [[wikipedia:Undead|undead]] demi-human body that lends at least in part from the original deceased. Necromancy is a highly stigmatized practice and frequently likened to [[wikipedia:Playing_God_(ethics)|playing god]], but necromancers argue that it can be performed with informed consent.&lt;br /&gt;
&lt;br /&gt;
Necromancy is widely considered an extremely difficult school of magic, though simpler forms of it can be learned with relative ease compared to other practices of magic. Generally, the closer an undead subject resembles their original form, the more difficult necromancy is to perform. However, all forms of necromancy demand that the practitioner has an extremely deep understanding of the nature of the soul and the afterlife, whether the specific revival they are performing involves returning a deceased soul to its own body, reanimating a body with a new soul, or giving a deceased soul a body to inhabit.&lt;br /&gt;
&lt;br /&gt;
=== Shapeshifting ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Shapeshifting]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shapeshifting&#039;&#039;&#039; is a school of [[magic]] involving the ability to transform oneself between multiple forms, often of which one is recognized as one&#039;s &amp;quot;true form&amp;quot;, and of which at least one is akin to a human; or the ability to transform a target into a form other than their own. The former is common as an innate ability of many demi-humans, including [[Werewolf|werewolves]] and [[Dragon|dragons]], while the latter is most common in human mages. Shapeshifting specifically excludes the adoption of superficial traits as seen in many [[animal-folk]] or in [[Vampire|vampires]] who draw blood through retractable fangs, as well as [[illusion magic]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Magic is typically understood to have originated from demi-humans in prehistoric times, coinciding with the [https://en.wikipedia.org/wiki/Neolithic_Revolution Neolithic Revolution]. Common myths state the initial practitioners of magic were demi-humans who unknowingly used the power to guard their interests, such as through the [[Illusion magic|illusion]] of [[animal-folk]], to hide their inhuman traits and uphold the Masquerade. These demi-humans are said to have expanded on their practice and developed it into serviceable general-purpose forms that augmented the technology of the time, and as such passed the practice down through generations.&lt;br /&gt;
&lt;br /&gt;
Magic practices are said to have eventually spread through certain isolated human communities who were already exposed to magical energy, although since the practice of magic is predicated on that exposure, most humans were unable to take up the practice. Even to date, mages remain a highly exclusive circle of individuals, far overshadowed by demi-humans who are either magically empowered or controlled but do not practice a general-purpose form of magic. However, especially at the time, mages were frequently opposed by mundane humans to whom they demonstrated their powers, and the practice of general-purpose magic was largely vilified even in communities where demi-humans were accepted.&lt;br /&gt;
&lt;br /&gt;
The precise cause of this effect is unknown, although the vilification is commonly attributed to the malicious portrayal of mages in common superstitions which stem from religious myth. The source of religious myth in Offetstine varies, either being born of interpretations of demi-humans such as spirits and deities, or of entirely mundane means, though despite the prevalence of magic in Offetstine, even mages and demi-humans lack consensus as to the particular truth of any particular religious myth. However, in part because of this persecution, magic is often viewed by mages as a secular art, detached from the doctrine of any particular faith.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
Mages are generally known to form isolated communities when possible. Magic is often considered a carefully guarded secret, in part by virtue of the Masquerade, but even to the extent that demi-humans who do not practice a general-purpose magic are excluded from communions of mages. The Masquerade is varyingly recognized as either imperative statute to the continued and safe existence of magic in Offetstine, or archaic and discriminatory legislation that stunts the scope and pervasiveness of the practice. As many members of the [[Veilkeepers]], the organization responsible for upholding the Masquerade, are themselves mages, conflicting perspectives are even more pervasive from within the organization.&lt;br /&gt;
&lt;br /&gt;
Mages occasionally form underground communities in regions where magical energy is abundant, as presence in such areas further empowers them. For instance, one such location is [[Cedar Crest University]], a university built around an ancient cedar tree commonly recognized to amplify magical energy. While due to the Masquerade, the university cannot openly acknowledge its openness to demi-humans or mages, its founder, the mundane human [[Erin Hazell]], has previously privately acknowledged the magical community which sprung up around her institution and given it her blessing.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the Masquerade prohibiting overt communication, societies of mages and demi-humans have historically favored the use of telecommunications gear to facilitate communication. The use of ciphers and encryption traces back to the roots of magic in Offetstine, where grimoires were frequently written in high-entropy ciphers or mystical languages unknown to humans, and ephemeral messages were often communicated in cant. In modern times, criminal organizations such as the [[Coalition]] and [[Ringleaders]], both of which limit their membership to demi-humans, have created encryption toolkits for private use. One such framework, [[CREST]], has found use across the [[Greater Offetstine Area]] for computer-aided secure communications between mages.&lt;br /&gt;
&lt;br /&gt;
=== Secrecy ===&lt;br /&gt;
&lt;br /&gt;
Mages generally express mixed perspectives with regards to the Masquerade in Offetstine. While some mages note the benefits that magic has to the broader scientific community, a perspective especially shared by [[#Magical epistemology|magical epistemologists]], others argue that the continued existence of the Masquerade is critical for protecting magical civilization from mundane human oversight.&lt;br /&gt;
&lt;br /&gt;
The exact motives for the Masquerade vary by individual. Generally, the most prevalent belief is fear of persecution. Mages and demi-humans frequently rationalize that through the exposure of their secret, humans will launch military-scale attacks out of fear. As many schools of magic pose threats that mundane humans are plainly unequipped to deal with, such as the [[Psychic magic|mind control]] of many [[Vampire|vampires]], such a hypothetical war is suspected to end in a conclusive victory for demi-humans and mages. Despite this, such a victory is projected to herald the casualties of, among others, humans who are falsely suspected to be mages, demi-humans such as many subspecies of [[Harpy|harpies]] who are weaker than humans, and mages who are genuinely interested in the betterment of humanity such as magical epistemologists.&lt;br /&gt;
&lt;br /&gt;
Another common belief that is often used to justify the Masquerade, though often frowned upon from within and without, is the notion of supremacy conferred by magical powers, especially demi-human nature. Certain communities of mages view themselves as inherently superior to humans by virtue of their powers and through their exclusive nature. This belief is typically countered by the viewpoint that the ability to wield magic is a skill, and thus is not a privilege, but rather the result of innate ability, with no inherent difference between the average human and a mage. Despite this, it remains the foundation of the [[Coalition]], a defunct criminal organization in Offetstine, which during its height was exclusive to demi-humans and quite prevalent.&lt;br /&gt;
&lt;br /&gt;
== Concepts ==&lt;br /&gt;
&lt;br /&gt;
=== Demi-humanity ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Demi-human]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demi-humans&#039;&#039;&#039; are a rare and diverse class of magical species that roughly demonstrate some form of humanity, usually in the form of sapience and humanlike bodies. While their exact nature is difficult to pinpoint, demi-humans are most often the result of magic affecting the body of an otherwise biologically human individual (such as with [[Vampire|vampires]] and [[Harpy|harpies]]), or causing a humanlike entity to manifest in a human-populated area (such as with [[Spirit|spirits]] and [[Deity|deities]]).&lt;br /&gt;
&lt;br /&gt;
While demi-humans are magical in nature, only a subset of them are themselves mages. Most demi-humans have magical abilities and powers, commonly including shapeshifting and various psychic powers, and they are generally not considered to be mages in their own right. Only some demi-humans are able to command a full, general-purpose school of magic and are considered mages.&lt;br /&gt;
&lt;br /&gt;
=== Magical epistemology ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical epistemology&#039;&#039;&#039; is the idea, named for its respective branch of philosophy, [https://en.wikipedia.org/wiki/Epistemology epistemology], that magic is a fundamental branch of the pursuit of knowledge as it pertains to humanity and demi-humanity. Many fields of science (especially anthropological and humanitarian, such as archeology and medicine) and magic regularly overlap in scope, and to that extent, it usually benefits mundane humans and mages alike to ensure that information and knowledge is exchanged between the two parties.&lt;br /&gt;
&lt;br /&gt;
While no overt relations can exist as a consequence of the Masquerade, and under threat of the endangerment of many humans at the hands of more powerful mages, and vice versa, mages of the belief of magical epistemology often attempt to communicate knowledge and best practices across the barrier.&lt;br /&gt;
&lt;br /&gt;
Despite this, due to the fact that magic often has a knack for violating certain laws of physics, especially [https://en.wikipedia.org/wiki/Conservation_of_energy those of thermodynamics], and the exact nature of this relation prevents many magical innovations from reaching the human world, or even being used to affect large swathes of people.&lt;br /&gt;
&lt;br /&gt;
Some mages have used their talent to excel at human arts, such as the somewhat infamous schoolteacher, mathematician and aerospace researcher [[Eliza Teak]], who has markedly used her magic to aid with space travel, chemical production and engineering and silicon fabrication. However, this is a niche use case and magic remains a largely private art.&lt;br /&gt;
&lt;br /&gt;
=== Will of the People ===&lt;br /&gt;
&lt;br /&gt;
One of the most prevalent ideas of magic in Offetstine is that concepts are often reified by nature that are prevalent in the minds of people, often referred to concretely as the &#039;&#039;&#039;Will of the People.&#039;&#039;&#039; Many concepts in the world of Offetstine, including magical species such as [[Spirit|spirits]] and [[Deity|deities]], are usually considered to be born only because of their prevalence in the minds of people.&lt;br /&gt;
&lt;br /&gt;
Similarly, many common species, especially those that have notable ties to folklore such as most subspecies of [[vampire]] may usually trace their progeny back to a time and place in which the folklore was especially culturally prominent, such as in fictional storytelling, religious mythology or superstition, again implying that they were &amp;quot;willed into existence&amp;quot;, as it were, by the people.&lt;br /&gt;
&lt;br /&gt;
The exact mechanism of this phenomenon is still unknown, and notoriously difficult to harness despite the abundance of humans who have attempted to leverage this known phenomenon to confer magical power unto themselves. The relation of this power to social concepts of ethics and sympathy is unknown.&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
	<entry>
		<id>https://offetstine.eunakria.com/index.php?title=File:Wizard1.jpg&amp;diff=346</id>
		<title>File:Wizard1.jpg</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=File:Wizard1.jpg&amp;diff=346"/>
		<updated>2023-11-19T01:28:35Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: &lt;/p&gt;
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&lt;div&gt;AI-generated wizard/spellcaster&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
	<entry>
		<id>https://offetstine.eunakria.com/index.php?title=File:Sorcerer1.jpg&amp;diff=345</id>
		<title>File:Sorcerer1.jpg</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=File:Sorcerer1.jpg&amp;diff=345"/>
		<updated>2023-11-19T01:26:39Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: &lt;/p&gt;
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&lt;div&gt;AI-generated sorcerer&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
	<entry>
		<id>https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Student_AU&amp;diff=332</id>
		<title>User:Discord-191999893978480641/Student AU</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Student_AU&amp;diff=332"/>
		<updated>2023-11-02T06:57:51Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: cat mug&lt;/p&gt;
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&lt;div&gt;The Student AU is an informally defined [[wikipedia:Alternative_universe_(fan_fiction)|alternate universe]] where many characters from the world of Offetstine are reimagined as students, often with completely different backgrounds to their canon selves.&lt;br /&gt;
&lt;br /&gt;
==  Setting ==&lt;br /&gt;
The Student AU is set within and around [[Cedar Crest University]], in an indeterminate mid-late 2000s timeframe. With very few exceptions, each character has had their occupation replaced with studying a relevant course. Many characters have also been relocated to nearby student accommodation, with others usually somewhere else within [[Winthorpe]].&lt;br /&gt;
&lt;br /&gt;
== Character Changes ==&lt;br /&gt;
&lt;br /&gt;
=== Clover Lamont ===&lt;br /&gt;
Lamont is no longer a vampire or associated with firearms, instead studying [[wikipedia:Mechanical_engineering|mechanical engineering]] while taking part in inter-school [[wikipedia:Mixed_martial_arts|MMA]] events (a sport which, in this universe, got as out-of-hand as football did with American schools). She is frequently seen wearing workout clothes with a long coat, and at least one visible injury, usually a bandaged eye.&lt;br /&gt;
&lt;br /&gt;
Compared to canon Offetstine, Lamont has far less pre-existing funds and instead makes most of her money through fights or assisting other students with ideas for things like bake sales (for which she is usually given a decent cut). This often comes in the form of curated tea blends, a hobby of hers that she rarely has the chance to discuss with others.&lt;br /&gt;
&lt;br /&gt;
=== Modeste Daniau ===&lt;br /&gt;
As in her respective canon, [[User:Discord-317484070127009793/Modeste Daniau|Modeste Daniau]] is the assumed vampiric identity of Serena Markov following a bout of amnesia, she is represented in the Student AU as two individuals rather than one. In the AU, Markov and Daniau are twins who take their surnames from their parents, as neither of them wished to assume the surname of the other, as is [[wikipedia:Maiden_and_married_names|otherwise common]] in marriage in the English-speaking world.&lt;br /&gt;
&lt;br /&gt;
In the Offetstine canon, Daniau has criminal ties with the [[Coalition]] due to being groomed by the organization official Athena as an assassin. However, in the Student AU, Daniau and Markov owe their wealth to their mother, Stirling Markov. Due to her name, she was often mistaken for a man during her life, and quickly became a formidable force in the Winthorpe [[Criminal organizations|criminal underworld]], before voluntarily turning herself into a vampire after learning about [[Demi-human|demi-humanity]]. She was allied with the [[Ringleaders]] since her transformation and has amassed a significant amount of wealth, generally suspended in stocks and non-liquid assets, before bequeathing it to her husband and children following her death in a [[wikipedia:Motorcycle_stunt_riding|motorcycle stunt]] crash. The father of the Daniau-Markov family is Clément Daniau, who in Offetstine canon is Modeste&#039;s father.&lt;br /&gt;
&lt;br /&gt;
Much like her canon self before her death, Markov is studying [[wikipedia:Computer_science|computer science]], specializing in [[wikipedia:Computational_science|scientific computing]], as her introduction to the field of computer science was through the video game market of the 1990s. Despite being human, she has a brash and outspoken personality, and as such is frequently mistaken for her younger twin, the more soft-spoken Daniau. She is not shy about her parent&#039;s criminal ties and figures that while it may endanger her as a survivor, she has no reservations about living life to the fullest especially with her inherited assets. Despite this, she is reputed as a loyal and dependable friend.&lt;br /&gt;
&lt;br /&gt;
In contrast to this, Daniau is reimagined as having been turned into a vampire by Stirling. Her cautious and soft-spoken nature are more prominent in the Student AU than in canon, and she attempts to live as human a life as she can, though she is not unwilling to use her powers to defend her friends and family, including Markov. Daniau is studying the [[wikipedia:Culinary_arts|culinary arts]] and aspires to be a [[wikipedia:Chef|chef]]. She openly denounces her mother&#039;s criminal ties and ill-begotten wealth, and is ashamed of her vampirism, though it has led her and Markov closer to the magical scene in Cedar Crest. Daniau shares a small apartment near campus with Constance Vivas.&lt;br /&gt;
&lt;br /&gt;
=== Constance Vivas ===&lt;br /&gt;
todo :3 :3 unfinished :3 :3 :3&lt;br /&gt;
&lt;br /&gt;
Vivas is mostly similar to canon Offetstine, but with more of a general interest in magic itself rather than demi-humans or other magical beings. At the age of 14 she was given a silver ring with a small blue (sometimes appearing as a different ) gemstone embedded in it. This ring would allow her to sense magical &#039;Energy&#039;, though at the time she assumed it was just a high-quality mood ring. Three years later she would be told about the magical properties of the ring. She struggled to believe this at first, until making the connection with certain unexplained phenomena tied to certain locations that she had only noticed after acquiring the ring. From then on, she spent most of her free time studying the ring and noting down any magical locations in her home town of Offetstine, resulting in her not keeping many friends before moving to [[Winthorpe]].&lt;br /&gt;
&lt;br /&gt;
In Winthorpe Vivas began to study [[wikipedia:Illustration|illustration]] at Cedar Crest. With this becoming her main focus, she invested a lot less time in mapping &amp;quot;Mana Veins&amp;quot; (as she had started calling the lines magical energy tended to follow) and eventually found part-time work as a barista. A few months into the course, her ring would be noticed by a mage studying alongside her. Vivas would eventually be invited to learn some simple magic from this mage, which reignited her interest in magical study (though she is a lot better at balancing her life than she used to be). This has led to her assembling a small collection of assorted magical objects, including multiple temperature-activated cat mugs.&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
	<entry>
		<id>https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Student_AU&amp;diff=331</id>
		<title>User:Discord-191999893978480641/Student AU</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Student_AU&amp;diff=331"/>
		<updated>2023-11-02T04:38:03Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Student AU is an informally defined [[wikipedia:Alternative_universe_(fan_fiction)|alternate universe]] where many characters from the world of Offetstine are reimagined as students, often with completely different backgrounds to their canon selves.&lt;br /&gt;
&lt;br /&gt;
==  Setting ==&lt;br /&gt;
The Student AU is set within and around [[Cedar Crest University]], in an indeterminate mid-late 2000s timeframe. With very few exceptions, each character has had their occupation replaced with studying a relevant course. Many characters have also been relocated to nearby student accommodation, with others usually somewhere else within [[Winthorpe]].&lt;br /&gt;
&lt;br /&gt;
== Character Changes ==&lt;br /&gt;
&lt;br /&gt;
=== Clover Lamont ===&lt;br /&gt;
Lamont is no longer a vampire or associated with firearms, instead studying [[wikipedia:Mechanical_engineering|mechanical engineering]] while taking part in inter-school [[wikipedia:Mixed_martial_arts|MMA]] events (a sport which, in this universe, got as out-of-hand as football did with American schools). She is frequently seen wearing workout clothes with a long coat, and at least one visible injury, usually a bandaged eye.&lt;br /&gt;
&lt;br /&gt;
Compared to canon Offetstine, Lamont has far less pre-existing funds and instead makes most of her money through fights or assisting other students with ideas for things like bake sales (for which she is usually given a decent cut). This often comes in the form of curated tea blends, a hobby of hers that she rarely has the chance to discuss with others.&lt;br /&gt;
&lt;br /&gt;
=== Modeste Daniau ===&lt;br /&gt;
As in her respective canon, [[User:Discord-317484070127009793/Modeste Daniau|Modeste Daniau]] is the assumed vampiric identity of Serena Markov following a bout of amnesia, she is represented in the Student AU as two individuals rather than one. In the AU, Markov and Daniau are twins who take their surnames from their parents, as neither of them wished to assume the surname of the other, as is [[wikipedia:Maiden_and_married_names|otherwise common]] in marriage in the English-speaking world.&lt;br /&gt;
&lt;br /&gt;
In the Offetstine canon, Daniau has criminal ties with the [[Coalition]] due to being groomed by the organization official Athena as an assassin. However, in the Student AU, Daniau and Markov owe their wealth to their mother, Stirling Markov. Due to her name, she was often mistaken for a man during her life, and quickly became a formidable force in the Winthorpe [[Criminal organizations|criminal underworld]], before voluntarily turning herself into a vampire after learning about [[Demi-human|demi-humanity]]. She was allied with the [[Ringleaders]] since her transformation and has amassed a significant amount of wealth, generally suspended in stocks and non-liquid assets, before bequeathing it to her husband and children following her death in a [[wikipedia:Motorcycle_stunt_riding|motorcycle stunt]] crash. The father of the Daniau-Markov family is Clément Daniau, who in Offetstine canon is Modeste&#039;s father.&lt;br /&gt;
&lt;br /&gt;
Much like her canon self before her death, Markov is studying [[wikipedia:Computer_science|computer science]], specializing in [[wikipedia:Computational_science|scientific computing]], as her introduction to the field of computer science was through the video game market of the 1990s. Despite being human, she has a brash and outspoken personality, and as such is frequently mistaken for her younger twin, the more soft-spoken Daniau. She is not shy about her parent&#039;s criminal ties and figures that while it may endanger her as a survivor, she has no reservations about living life to the fullest especially with her inherited assets. Despite this, she is reputed as a loyal and dependable friend.&lt;br /&gt;
&lt;br /&gt;
In contrast to this, Daniau is reimagined as having been turned into a vampire by Stirling. Her cautious and soft-spoken nature are more prominent in the Student AU than in canon, and she attempts to live as human a life as she can, though she is not unwilling to use her powers to defend her friends and family, including Markov. Daniau is studying the [[wikipedia:Culinary_arts|culinary arts]] and aspires to be a [[wikipedia:Chef|chef]]. She openly denounces her mother&#039;s criminal ties and ill-begotten wealth, and is ashamed of her vampirism, though it has led her and Markov closer to the magical scene in Cedar Crest. Daniau shares a small apartment near campus with Constance Vivas.&lt;br /&gt;
&lt;br /&gt;
=== Constance Vivas ===&lt;br /&gt;
todo :3 :3 unfinished :3 :3 :3&lt;br /&gt;
&lt;br /&gt;
Vivas is mostly similar to canon Offetstine, but with more of a general interest in magic itself rather than demi-humans or other magical beings. At the age of 14 she was given a silver ring with a small blue (sometimes appearing as a different ) gemstone embedded in it. This ring would allow her to sense magical &#039;Energy&#039;, though at the time she assumed it was just a high-quality mood ring. Three years later she would be told about the magical properties of the ring. She struggled to believe this at first, until making the connection with certain unexplained phenomena tied to certain locations that she had only noticed after acquiring the ring. From then on, she spent most of her free time studying the ring and noting down any magical locations in her home town of Offetstine, resulting in her not keeping many friends before moving to [[Winthorpe]].&lt;br /&gt;
&lt;br /&gt;
In Winthorpe Vivas began to study [[wikipedia:Illustration|illustration]] at Cedar Crest. With this becoming her main focus, she invested a lot less time in mapping &amp;quot;Mana Veins&amp;quot; (as she had started calling the lines magical energy tended to follow) and eventually found part-time work as a barista. A few months into the course, her ring would be noticed by a mage studying alongside her. Vivas would eventually be invited to learn some simple magic from this mage, which reignited her interest in magical study (though she is a lot better at balancing her life than she used to be).&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
	<entry>
		<id>https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Student_AU&amp;diff=330</id>
		<title>User:Discord-191999893978480641/Student AU</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Student_AU&amp;diff=330"/>
		<updated>2023-11-02T04:15:22Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: constance!!!!!!!!!!! and also I previously fucked up clover&amp;#039;s field of study, so fixed that&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Student AU is an informally defined [[wikipedia:Alternative_universe_(fan_fiction)|alternate universe]] where many characters from the world of Offetstine are reimagined as students, often with completely different backgrounds to their canon selves.&lt;br /&gt;
&lt;br /&gt;
==  Setting ==&lt;br /&gt;
The Student AU is set within and around [[Cedar Crest University]], in an indeterminate mid-late 2000s timeframe. With very few exceptions, each character has had their occupation replaced with studying a relevant course. Many characters have also been relocated to nearby student accommodation, with others usually somewhere else within [[Winthorpe]].&lt;br /&gt;
&lt;br /&gt;
== Character Changes ==&lt;br /&gt;
&lt;br /&gt;
=== Clover Lamont ===&lt;br /&gt;
Lamont is no longer a vampire or associated with firearms, instead studying [[wikipedia:Mechanical_engineering|mechanical engineering]] while taking part in inter-school [[wikipedia:Mixed_martial_arts|MMA]] events (a sport which, in this universe, got as out-of-hand as football did with American schools). She is frequently seen wearing workout clothes with a long coat, and at least one visible injury, usually a bandaged eye.&lt;br /&gt;
&lt;br /&gt;
Compared to canon Offetstine, Lamont has far less pre-existing funds and instead makes most of her money through fights or assisting other students with ideas for things like bake sales (for which she is usually given a decent cut). This often comes in the form of curated tea blends, a hobby of hers that she rarely has the chance to discuss with others.&lt;br /&gt;
&lt;br /&gt;
=== Modeste Daniau ===&lt;br /&gt;
As in her respective canon, [[User:Discord-317484070127009793/Modeste Daniau|Modeste Daniau]] is the assumed vampiric identity of Serena Markov following a bout of amnesia, she is represented in the Student AU as two individuals rather than one. In the AU, Markov and Daniau are twins who take their surnames from their parents, as neither of them wished to assume the surname of the other, as is [[wikipedia:Maiden_and_married_names|otherwise common]] in marriage in the English-speaking world.&lt;br /&gt;
&lt;br /&gt;
In the Offetstine canon, Daniau has criminal ties with the [[Coalition]] due to being groomed by the organization official Athena as an assassin. However, in the Student AU, Daniau and Markov owe their wealth to their mother, Stirling Markov. Due to her name, she was often mistaken for a man during her life, and quickly became a formidable force in the Winthorpe [[Criminal organizations|criminal underworld]], before voluntarily turning herself into a vampire after learning about [[Demi-human|demi-humanity]]. She was allied with the [[Ringleaders]] since her transformation and has amassed a significant amount of wealth, generally suspended in stocks and non-liquid assets, before bequeathing it to her husband and children following her death in a [[wikipedia:Motorcycle_stunt_riding|motorcycle stunt]] crash. The father of the Daniau-Markov family is Clément Daniau, who in Offetstine canon is Modeste&#039;s father.&lt;br /&gt;
&lt;br /&gt;
Much like her canon self before her death, Markov is studying [[wikipedia:Computer_science|computer science]], specializing in [[wikipedia:Computational_science|scientific computing]], as her introduction to the field of computer science was through the video game market of the 1990s. Despite being human, she has a brash and outspoken personality, and as such is frequently mistaken for her younger twin, the more soft-spoken Daniau. She is not shy about her parent&#039;s criminal ties and figures that while it may endanger her as a survivor, she has no reservations about living life to the fullest especially with her inherited assets. Despite this, she is reputed as a loyal and dependable friend.&lt;br /&gt;
&lt;br /&gt;
In contrast to this, Daniau is reimagined as having been turned into a vampire by Stirling. Her cautious and soft-spoken nature are more prominent in the Student AU than in canon, and she attempts to live as human a life as she can, though she is not unwilling to use her powers to defend her friends and family, including Markov. Daniau is studying the [[wikipedia:Culinary_arts|culinary arts]] and aspires to be a [[wikipedia:Chef|chef]]. She openly denounces her mother&#039;s criminal ties and ill-begotten wealth, and is ashamed of her vampirism, though it has led her and Markov closer to the magical scene in Cedar Crest. Daniau shares a small apartment near campus with Constance Vivas.&lt;br /&gt;
&lt;br /&gt;
=== Constance Vivas ===&lt;br /&gt;
todo :3 :3 unfinished :3 :3 :3&lt;br /&gt;
&lt;br /&gt;
Vivas is mostly similar to canon Offetstine, but with more of a general interest in magic itself rather than demi-humans or other magical beings. At the age of 14 she was given a silver ring with a small blue (sometimes appearing as a different ) gemstone embedded in it. This ring would allow her to sense magical &#039;Energy&#039;, though at the time she assumed it was just a high-quality mood ring. Three years later she would be told about the magical properties of the ring. She struggled to believe this at first, until making the connection with certain unexplained phenomena tied to certain locations that she had only noticed after acquiring the ring. From then on, she spent most of her free time studying the ring and noting down any magical locations in her home town of Offetstine, resulting in her not keeping many friends before moving to [[Winthorpe]].&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
	<entry>
		<id>https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Hypothetical_Offetstine_Fighting_Game_Movesets&amp;diff=313</id>
		<title>User:Discord-191999893978480641/Hypothetical Offetstine Fighting Game Movesets</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Hypothetical_Offetstine_Fighting_Game_Movesets&amp;diff=313"/>
		<updated>2023-10-10T03:27:05Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: /* Specials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists fighting game moveset shitposts based on Offetstine characters. While there is no intent to add these to an actual game, they were all written to be theoretically part of the same game. The universal mechanics and buttons are as follows:&lt;br /&gt;
&lt;br /&gt;
== Universal ==&lt;br /&gt;
* &#039;&#039;&#039;L&#039;&#039;&#039; - Light attack, usually the character&#039;s fastest button and low damage.&lt;br /&gt;
* &#039;&#039;&#039;H&#039;&#039;&#039; - Heavy attack, Usually slow and high damage. 2H is universally a sweep, leading to knockdown if not blocked low&lt;br /&gt;
* &#039;&#039;&#039;T&#039;&#039;&#039; - Technical attack, always has forward, down, and backward Command Normals. Very different across characters and often used in Specials tied to the characters&#039; individual specific mechanics.&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039; - Additional attack, can pretty much be seen as the button of &amp;quot;The Other Character-Specific Mechanic Based Specials&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blocking&#039;&#039;&#039; is via moving away from your opponent, like most Street Fighter-based fighting games. As with those games, &#039;&#039;&#039;Crouching&#039;&#039;&#039; can be used to block low attacks (while risking damage from overhead hits).&lt;br /&gt;
* &#039;&#039;&#039;Dashing&#039;&#039;&#039; is via double tapping a direction or optionally the dash button while moving. Grounded forward dashes are universal, with aerial or backwards dash capabilities differing by character.&lt;br /&gt;
* &#039;&#039;&#039;Grabs&#039;&#039;&#039; are slow unblockable moves performed by hitting &#039;&#039;&#039;L&#039;&#039;&#039; and &#039;&#039;&#039;T&#039;&#039;&#039; at the same time. Most characters can only use Grabs while grounded, and they only hit grounded opponents. Players can&#039;t burst to escape grabs, neither can they cancel out of their own grab. Command grabs can be cancelled.&lt;br /&gt;
* &#039;&#039;&#039;Burst&#039;&#039;&#039; can be used to escape a combo (or to instantly return to neutral, if used during your own actions). The &#039;&#039;&#039;Burst Meter&#039;&#039;&#039; begins each round full and is completely depleted when Burst is used. The meter slowly fills when you hit your opponent, and fills more quickly when your opponent hits you. Bursting out of your opponent&#039;s combo less than 0.3 seconds after the burst meter is filled will result in a hard knockdown, discouraging long combos against opponents with a nearly-full Burst Meter.&lt;br /&gt;
* &#039;&#039;&#039;Counter Hits&#039;&#039;&#039; occur when a player is hit by the opponent&#039;s attack, during the animation of their own attack. Unless stated otherwise, these just cause slighty more stun buildup and slightly longer hitstun (allowing certain combo opportunities that wouldn&#039;t otherwise be possible). Many moves have special Counter Hit effects.&lt;br /&gt;
* The &#039;&#039;&#039;Super Meter&#039;&#039;&#039; is split into four segments, with the final segment being twice as long as the others. Super moves cost between 1 and 3 segments, with the fourth being solely for &amp;quot;leftover&amp;quot; meter (with some character-specific exceptions).&lt;br /&gt;
* The &#039;&#039;&#039;Stun Meter&#039;&#039;&#039; builds up when hit and slowly decreases over time (faster when standing still). When full, the player is stunned. For one second, they cannot act and take increased damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modeste ==&lt;br /&gt;
Modeste is a fast character with access to backdash and air dash. She has plates she can throw either as high-damage projectiles or to create damage-over-time floor spikes.&lt;br /&gt;
&lt;br /&gt;
=== Normals ===&lt;br /&gt;
&#039;&#039;&#039;L&#039;&#039;&#039; - Simple fast punch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039; - High kick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039; - Slow, high damage swing with a ladle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039; - Very slow cutting board swing, medium damage and good stun buildup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2H&#039;&#039;&#039; - Sweep with ladle, causes HUGE stun meter buildup on counter hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6T&#039;&#039;&#039; - Long poke with ladle, has reversed knockback allowing it to combo into Modeste&#039;s shorter-ranged moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2T&#039;&#039;&#039; - Low profile kick that carries Modeste forward. Knocks opponent into the air on counter hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4T&#039;&#039;&#039; - Overhead cutting board swing, can be charged for more damage by holding the button. Fully charged hit causes floor bounce.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grab&#039;&#039;&#039; - Modeste turns her opponent around and kicks them in the back. Large knockback.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specials ===&lt;br /&gt;
&#039;&#039;&#039;[[File:236.png|28px]] 236 L&#039;&#039;&#039; - Stationary kick, decent damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(air) [[File:236.png|28px]] 236 L&#039;&#039;&#039; - Spinning kick, carries Modeste upwards and hits up to three times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:214.png|28px]] 214 L&#039;&#039;&#039; - Overhead kick, decent damage and high stun buildup on counter hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(air) [[File:214.png|28px]] 214 L&#039;&#039;&#039; - Same as above, but with downward movement&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:236.png|28px]] 236 H&#039;&#039;&#039; - More damage and range compared to 236 L, Modeste moves forward during the (notably longer) windup. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(air) [[File:236.png|28px]] 236 H&#039;&#039;&#039; - High damage flip in place, with high knockback and hard knockdown. Modeste drops to the ground afterwards, unactionable until landing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:214.png|28px]] 214 H&#039;&#039;&#039; - Slow kick that does heavy damage and knockback, including wall bounce. Pushes opponent back on block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:623.png|28px]] 623 T&#039;&#039;&#039; - Command grab. Modeste grabs her opponent and jumps, before throwing them into the ground leading to floor bounce. Can lead to aerial combos if burst cancelled late.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:236.png|28px]] 236 T&#039;&#039;&#039; - Throws a plate at the opponent, which travels about 3/4 screen width before hitting the ground. &#039;&#039;&#039;When plates hit the ground, they break into shards that damage either player when walked on.&#039;&#039;&#039; Plate does not break upon hitting opponent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:236.png|28px]] 236 A&#039;&#039;&#039; - Throws the plate in an upwards arc, which lands after about 1/4 screen width. &#039;&#039;&#039;Modeste can hit her own plate, sending fast shard projectiles forward. Hitting the plate means there are no shards on the ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(air) [[File:236.png|28px]]236 T&#039;&#039;&#039; - Throws plate directly forwards, does more upwards knockback and never falls to the ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(air) [[File:236.png|28px]] 236 A&#039;&#039;&#039; - Throws plate downwards at an angle. Can be used at the end of an aerial combo to put shards directly below your opponent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:214.png|28px]] 214 T&#039;&#039;&#039; - Backflip and throw a plate at the ground on your previous position. If the plate directly hits opponent, causes soft knockdown and significant damage. On counter hit, causes a lot of stun buildup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Supers ===&lt;br /&gt;
&#039;&#039;&#039;[[File:41236.png|28px]] 41236 T (1 Segment)&#039;&#039;&#039; - Quick short dash forward into command grab. Modeste bites the opponent and throws them behind her, slightly healing in the process. Easy to combo into on ground, and can be burst cancelled after throw to extend combo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:41236.png|28px]] 41236 A (3 Segments)&#039;&#039;&#039; - Stage goes black before a spotlight reveals Modeste (over-)dramatically biting her opponent. Does a lot of damage and hits from half the screen away, but can only be used from neutral.&lt;br /&gt;
&lt;br /&gt;
== Clover ==&lt;br /&gt;
Clover has a focus on short, reliable combos. She has no airdash or normal backdash, but &lt;br /&gt;
&lt;br /&gt;
=== Unique Meter ===&lt;br /&gt;
Clover has ammunition counters for her two weapons, the pistol and shotgun. These have a maximum of 6 and 2 respectively, and go down when certain moves are used. Both are filled on round start, and can be replenished by certain reload moves.&lt;br /&gt;
&lt;br /&gt;
=== Normals ===&lt;br /&gt;
&#039;&#039;&#039;L&#039;&#039;&#039; - Quick punch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039; - Slower pistol whip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039; - Slow overhead with both weapons. Knockdown on counter hit. Can cancel into firing either gun if unblocked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039; - Forward moving spin (two hits, good stun buildup).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2H&#039;&#039;&#039; - Low kick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6T&#039;&#039;&#039; - Overhead hit with both weapons, jumping forwards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2T&#039;&#039;&#039; - Fast low hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4T&#039;&#039;&#039; - Anti-air punch with diagonally upwards knockback. Directly upwards on counter hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grab&#039;&#039;&#039; - Clover grabs her opponent and shoots them. Uses 1 pistol ammo, instead hits opponent on head (for lower damage, higher stun buildup) if no ammo left on grab.&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&#039;&#039;&#039;[[File:236.png|28px]] 236 T&#039;&#039;&#039; - Fires forward with pistol. Uses one pistol ammo, does low damage and no knockback. Essentially a projectile with no travel time, travelling about 3/4 screen width. Can cancel into itself up to three times, but each subsequent shot is angled further upwards with the third and fourth shot being unable to hit a standing opponent. Upwards knockback on counterhit and aerial hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(air) [[File:236.png|28px]] 236 T&#039;&#039;&#039; - Same as above, but aimed diagonally downwards. Hits overhead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:236.png|28px]] 236 A&#039;&#039;&#039; - Fires shotgun, uses one shotgun ammo and hits about 3/8 screen width. Good damage and high knockback, stagger on counterhit. There are four follow-up options:&lt;br /&gt;
* &#039;&#039;&#039;(236 A) -&amp;gt; A&#039;&#039;&#039; - Immediately fires again, if ammo available. If not, wastes time on a misfire animation. Cannot follow-up after second shot.&lt;br /&gt;
* &#039;&#039;&#039;(236 A) -&amp;gt; T&#039;&#039;&#039; - Leaps forward and shoot at an angle downwards, costing one shotgun ammo. Floor bounce against staggered or stunned opponent, stagger on counterhit. When missing ammo, instead hits the opponent with the shotgun instead for medium damage and no special effects.&lt;br /&gt;
* &#039;&#039;&#039;(236 A) -&amp;gt; H&#039;&#039;&#039; - Dashes forward into a slide kick. Big knockback on staggered or stunned opponent, upwards knockback on counterhit.&lt;br /&gt;
* &#039;&#039;&#039;(236 A) -&amp;gt; 44&#039;&#039;&#039; - Clover&#039;s situational backdash, complete with an instant reload for shotgun ammo. This combined with the shotgun&#039;s existing knockback puts a lot of distance between Clover and the opponent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(air) [[File:236.png|28px]] 236 A&#039;&#039;&#039; - Fire shotgun diagonally downwards, overhead hit. Uses one shotgun ammo, and floor bounce on counterhit. Unlike the grounded variant, no follow-ups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:214.png|28px]] 214 A&#039;&#039;&#039; - Slides backwards while firing the shotgun at an angle upwards. Uses one shotgun ammo, just slides backwards without attacking if no ammo. Can almost be considered a pseudo-DP. Big knockback, upwards on counterhit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:214.png|28px]] 214 T&#039;&#039;&#039; - Jumps backwards, firing twice diagonally downwards with pistol. Uses two pistol ammo, hits twice. Can still be used with less ammo, but hits either once or not at all. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:236.png|28px]] 236 H&#039;&#039;&#039; - Slide forwards, with follow-ups:&lt;br /&gt;
* &#039;&#039;&#039;(236 H) -&amp;gt; A&#039;&#039;&#039; - Fires shotgun forwards, costing one Shotgun ammo. Stagger on counterhit.&lt;br /&gt;
* &#039;&#039;&#039;(236 H) -&amp;gt; T&#039;&#039;&#039; - Fires pistol upwards, costing one pistol ammo. Knockback on counterhit that carries the opponent mostly parallel to your slide.&lt;br /&gt;
* &#039;&#039;&#039;(236 H) -&amp;gt; H&#039;&#039;&#039; - Immediately stops slide and kicks upwards. High damage, and high stun buildup on counterhit.&lt;br /&gt;
* &#039;&#039;&#039;(236 H) -&amp;gt; 8&#039;&#039;&#039; - Jump forward, carrying all slide momentum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;44 A&#039;&#039;&#039; - Reload shotgun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;44 T&#039;&#039;&#039; - Reload pistol. Each missing bullet reloaded one by one, can be cancelled at any time.&lt;br /&gt;
&lt;br /&gt;
===Supers===&lt;br /&gt;
&#039;&#039;&#039;[[File:41236.png|28px]] 41236 T (3 Segments)&#039;&#039;&#039; - Unloads all ammo into opponent, does more damage based on remaining ammo with an additional bonus for full ammo. Knockdown on hit, giving the player a chance to partially reload.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:41236.png|28px]] 41236 A (1 Segment)&#039;&#039;&#039; - Reloads as part of a command grab (with the ability to hit aerial opponents). Clover grabs the opponent and shoots them twice, leaving the player with maximum shotgun ammo and 4 pistol ammo.&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
	<entry>
		<id>https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Hypothetical_Offetstine_Fighting_Game_Movesets&amp;diff=312</id>
		<title>User:Discord-191999893978480641/Hypothetical Offetstine Fighting Game Movesets</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Hypothetical_Offetstine_Fighting_Game_Movesets&amp;diff=312"/>
		<updated>2023-10-10T03:26:43Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists fighting game moveset shitposts based on Offetstine characters. While there is no intent to add these to an actual game, they were all written to be theoretically part of the same game. The universal mechanics and buttons are as follows:&lt;br /&gt;
&lt;br /&gt;
== Universal ==&lt;br /&gt;
* &#039;&#039;&#039;L&#039;&#039;&#039; - Light attack, usually the character&#039;s fastest button and low damage.&lt;br /&gt;
* &#039;&#039;&#039;H&#039;&#039;&#039; - Heavy attack, Usually slow and high damage. 2H is universally a sweep, leading to knockdown if not blocked low&lt;br /&gt;
* &#039;&#039;&#039;T&#039;&#039;&#039; - Technical attack, always has forward, down, and backward Command Normals. Very different across characters and often used in Specials tied to the characters&#039; individual specific mechanics.&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039; - Additional attack, can pretty much be seen as the button of &amp;quot;The Other Character-Specific Mechanic Based Specials&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blocking&#039;&#039;&#039; is via moving away from your opponent, like most Street Fighter-based fighting games. As with those games, &#039;&#039;&#039;Crouching&#039;&#039;&#039; can be used to block low attacks (while risking damage from overhead hits).&lt;br /&gt;
* &#039;&#039;&#039;Dashing&#039;&#039;&#039; is via double tapping a direction or optionally the dash button while moving. Grounded forward dashes are universal, with aerial or backwards dash capabilities differing by character.&lt;br /&gt;
* &#039;&#039;&#039;Grabs&#039;&#039;&#039; are slow unblockable moves performed by hitting &#039;&#039;&#039;L&#039;&#039;&#039; and &#039;&#039;&#039;T&#039;&#039;&#039; at the same time. Most characters can only use Grabs while grounded, and they only hit grounded opponents. Players can&#039;t burst to escape grabs, neither can they cancel out of their own grab. Command grabs can be cancelled.&lt;br /&gt;
* &#039;&#039;&#039;Burst&#039;&#039;&#039; can be used to escape a combo (or to instantly return to neutral, if used during your own actions). The &#039;&#039;&#039;Burst Meter&#039;&#039;&#039; begins each round full and is completely depleted when Burst is used. The meter slowly fills when you hit your opponent, and fills more quickly when your opponent hits you. Bursting out of your opponent&#039;s combo less than 0.3 seconds after the burst meter is filled will result in a hard knockdown, discouraging long combos against opponents with a nearly-full Burst Meter.&lt;br /&gt;
* &#039;&#039;&#039;Counter Hits&#039;&#039;&#039; occur when a player is hit by the opponent&#039;s attack, during the animation of their own attack. Unless stated otherwise, these just cause slighty more stun buildup and slightly longer hitstun (allowing certain combo opportunities that wouldn&#039;t otherwise be possible). Many moves have special Counter Hit effects.&lt;br /&gt;
* The &#039;&#039;&#039;Super Meter&#039;&#039;&#039; is split into four segments, with the final segment being twice as long as the others. Super moves cost between 1 and 3 segments, with the fourth being solely for &amp;quot;leftover&amp;quot; meter (with some character-specific exceptions).&lt;br /&gt;
* The &#039;&#039;&#039;Stun Meter&#039;&#039;&#039; builds up when hit and slowly decreases over time (faster when standing still). When full, the player is stunned. For one second, they cannot act and take increased damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modeste ==&lt;br /&gt;
Modeste is a fast character with access to backdash and air dash. She has plates she can throw either as high-damage projectiles or to create damage-over-time floor spikes.&lt;br /&gt;
&lt;br /&gt;
=== Normals ===&lt;br /&gt;
&#039;&#039;&#039;L&#039;&#039;&#039; - Simple fast punch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039; - High kick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039; - Slow, high damage swing with a ladle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039; - Very slow cutting board swing, medium damage and good stun buildup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2H&#039;&#039;&#039; - Sweep with ladle, causes HUGE stun meter buildup on counter hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6T&#039;&#039;&#039; - Long poke with ladle, has reversed knockback allowing it to combo into Modeste&#039;s shorter-ranged moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2T&#039;&#039;&#039; - Low profile kick that carries Modeste forward. Knocks opponent into the air on counter hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4T&#039;&#039;&#039; - Overhead cutting board swing, can be charged for more damage by holding the button. Fully charged hit causes floor bounce.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grab&#039;&#039;&#039; - Modeste turns her opponent around and kicks them in the back. Large knockback.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specials ===&lt;br /&gt;
&#039;&#039;&#039;[[File:236.png|28px]] 236 L&#039;&#039;&#039; - Stationary kick, decent damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(air) [[File:236.png|28px]] 236 L&#039;&#039;&#039; - Spinning kick, carries Modeste upwards and hits up to three times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:214.png|28px]] 214 L&#039;&#039;&#039; - Overhead kick, decent damage and high stun buildup on counter hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(air) [[File:214.png|28px]] 214 L&#039;&#039;&#039; - Same as above, but with downward movement&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:236.png|28px]] 236 H&#039;&#039;&#039; - More damage and range compared to 236 L, Modeste moves forward during the (notably longer) windup. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(air) [[File:236.png|28px]] 236 H&#039;&#039;&#039; - High damage flip in place, with high knockback and hard knockdown. Modeste drops to the ground afterwards, unactionable until landing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:214.png|28px]] 214 H&#039;&#039;&#039; - Slow kick that does heavy damage and knockback, including wall bounce. Pushes opponent back on block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:623.png|28px]] 623 T&#039;&#039;&#039; - Command grab. Modeste grabs her opponent and jumps, before throwing them into the ground leading to floor bounce. Can lead to aerial combos if burst cancelled late.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:236.png|28px]] 236 T&#039;&#039;&#039; - Throws a plate at the opponent, which travels about 3/4 screen width before hitting the ground. &#039;&#039;&#039;When plates hit the ground, they break into shards that damage either player when walked on.&#039;&#039;&#039; Plate does not break upon hitting opponent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:236.png|28px]] 236 A&#039;&#039;&#039; - Throws the plate in an upwards arc, which lands after about 1/4 screen width. &#039;&#039;&#039;Modeste can hit her own plate, sending fast shard projectiles forward. Hitting the plate means there are no shards on the ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(air) [[File:236.png|28px]]236 T&#039;&#039;&#039; - Throws plate directly forwards, does more upwards knockback and never falls to the ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(air) [[File:236.png|28px]] 236 A&#039;&#039;&#039; - Throws plate downwards at an angle. Can be used at the end of an aerial combo to put shards directly below your opponent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:214.png|28px]] 214 T&#039;&#039;&#039; - Backflip and throw a plate at the ground on your previous position. If the plate directly hits opponent, causes soft knockdown and significant damage. On counter hit, causes a lot of stun buildup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Supers ===&lt;br /&gt;
&#039;&#039;&#039;[[File:41236.png|28px]] 41236 T (1 Segment)&#039;&#039;&#039; - Quick short dash forward into command grab. Modeste bites the opponent and throws them behind her, slightly healing in the process. Easy to combo into on ground, and can be burst cancelled after throw to extend combo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:41236.png|28px]] 41236 A (3 Segments)&#039;&#039;&#039; - Stage goes black before a spotlight reveals Modeste (over-)dramatically biting her opponent. Does a lot of damage and hits from half the screen away, but can only be used from neutral.&lt;br /&gt;
&lt;br /&gt;
== Clover ==&lt;br /&gt;
Clover has a focus on short, reliable combos. She has no airdash or normal backdash, but &lt;br /&gt;
&lt;br /&gt;
=== Unique Meter ===&lt;br /&gt;
Clover has ammunition counters for her two weapons, the pistol and shotgun. These have a maximum of 6 and 2 respectively, and go down when certain moves are used. Both are filled on round start, and can be replenished by certain reload moves.&lt;br /&gt;
&lt;br /&gt;
=== Normals ===&lt;br /&gt;
&#039;&#039;&#039;L&#039;&#039;&#039; - Quick punch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039; - Slower pistol whip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039; - Slow overhead with both weapons. Knockdown on counter hit. Can cancel into firing either gun if unblocked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039; - Forward moving spin (two hits, good stun buildup).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2H&#039;&#039;&#039; - Low kick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6T&#039;&#039;&#039; - Overhead hit with both weapons, jumping forwards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2T&#039;&#039;&#039; - Fast low hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4T&#039;&#039;&#039; - Anti-air punch with diagonally upwards knockback. Directly upwards on counter hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grab&#039;&#039;&#039; - Clover grabs her opponent and shoots them. Uses 1 pistol ammo, instead hits opponent on head (for lower damage, higher stun buildup) if no ammo left on grab.&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
&#039;&#039;&#039;[[File:236.png|28px]] 236 T&#039;&#039;&#039; - Fires forward with pistol. Uses one pistol ammo, does low damage and no knockback. Essentially a projectile with no travel time, travelling about 3/4 screen width. Can cancel into itself up to three times, but each subsequent shot is angled further upwards with the third and fourth shot being unable to hit a standing opponent. Upwards knockback on counterhit and aerial hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(air) [[File:236.png|28px]] 236 T&#039;&#039;&#039; - Same as above, but aimed diagonally downwards. Hits overhead.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
[[File:236.png|28px]] 236 A&#039;&#039;&#039; - Fires shotgun, uses one shotgun ammo and hits about 3/8 screen width. Good damage and high knockback, stagger on counterhit. There are four follow-up options:&lt;br /&gt;
* &#039;&#039;&#039;(236 A) -&amp;gt; A&#039;&#039;&#039; - Immediately fires again, if ammo available. If not, wastes time on a misfire animation. Cannot follow-up after second shot.&lt;br /&gt;
* &#039;&#039;&#039;(236 A) -&amp;gt; T&#039;&#039;&#039; - Leaps forward and shoot at an angle downwards, costing one shotgun ammo. Floor bounce against staggered or stunned opponent, stagger on counterhit. When missing ammo, instead hits the opponent with the shotgun instead for medium damage and no special effects.&lt;br /&gt;
* &#039;&#039;&#039;(236 A) -&amp;gt; H&#039;&#039;&#039; - Dashes forward into a slide kick. Big knockback on staggered or stunned opponent, upwards knockback on counterhit.&lt;br /&gt;
* &#039;&#039;&#039;(236 A) -&amp;gt; 44&#039;&#039;&#039; - Clover&#039;s situational backdash, complete with an instant reload for shotgun ammo. This combined with the shotgun&#039;s existing knockback puts a lot of distance between Clover and the opponent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(air) [[File:236.png|28px]] 236 A&#039;&#039;&#039; - Fire shotgun diagonally downwards, overhead hit. Uses one shotgun ammo, and floor bounce on counterhit. Unlike the grounded variant, no follow-ups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:214.png|28px]] 214 A&#039;&#039;&#039; - Slides backwards while firing the shotgun at an angle upwards. Uses one shotgun ammo, just slides backwards without attacking if no ammo. Can almost be considered a pseudo-DP. Big knockback, upwards on counterhit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:214.png|28px]] 214 T&#039;&#039;&#039; - Jumps backwards, firing twice diagonally downwards with pistol. Uses two pistol ammo, hits twice. Can still be used with less ammo, but hits either once or not at all. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:236.png|28px]] 236 H&#039;&#039;&#039; - Slide forwards, with follow-ups:&lt;br /&gt;
* &#039;&#039;&#039;(236 H) -&amp;gt; A&#039;&#039;&#039; - Fires shotgun forwards, costing one Shotgun ammo. Stagger on counterhit.&lt;br /&gt;
* &#039;&#039;&#039;(236 H) -&amp;gt; T&#039;&#039;&#039; - Fires pistol upwards, costing one pistol ammo. Knockback on counterhit that carries the opponent mostly parallel to your slide.&lt;br /&gt;
* &#039;&#039;&#039;(236 H) -&amp;gt; H&#039;&#039;&#039; - Immediately stops slide and kicks upwards. High damage, and high stun buildup on counterhit.&lt;br /&gt;
* &#039;&#039;&#039;(236 H) -&amp;gt; 8&#039;&#039;&#039; - Jump forward, carrying all slide momentum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;44 A&#039;&#039;&#039; - Reload shotgun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;44 T&#039;&#039;&#039; - Reload pistol. Each missing bullet reloaded one by one, can be cancelled at any time.&lt;br /&gt;
&lt;br /&gt;
===Supers===&lt;br /&gt;
&#039;&#039;&#039;[[File:41236.png|28px]] 41236 T (3 Segments)&#039;&#039;&#039; - Unloads all ammo into opponent, does more damage based on remaining ammo with an additional bonus for full ammo. Knockdown on hit, giving the player a chance to partially reload.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:41236.png|28px]] 41236 A (1 Segment)&#039;&#039;&#039; - Reloads as part of a command grab (with the ability to hit aerial opponents). Clover grabs the opponent and shoots them twice, leaving the player with maximum shotgun ammo and 4 pistol ammo.&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
	<entry>
		<id>https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Hypothetical_Offetstine_Fighting_Game_Movesets&amp;diff=311</id>
		<title>User:Discord-191999893978480641/Hypothetical Offetstine Fighting Game Movesets</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Hypothetical_Offetstine_Fighting_Game_Movesets&amp;diff=311"/>
		<updated>2023-10-10T03:24:58Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists fighting game moveset shitposts based on Offetstine characters. While there is no intent to add these to an actual game, they were all written to be theoretically part of the same game. The universal mechanics and buttons are as follows:&lt;br /&gt;
&lt;br /&gt;
== Universal ==&lt;br /&gt;
* &#039;&#039;&#039;L&#039;&#039;&#039; - Light attack, usually the character&#039;s fastest button and low damage.&lt;br /&gt;
* &#039;&#039;&#039;H&#039;&#039;&#039; - Heavy attack, Usually slow and high damage. 2H is universally a sweep, leading to knockdown if not blocked low&lt;br /&gt;
* &#039;&#039;&#039;T&#039;&#039;&#039; - Technical attack, always has forward, down, and backward Command Normals. Very different across characters and often used in Specials tied to the characters&#039; individual specific mechanics.&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039; - Additional attack, can pretty much be seen as the button of &amp;quot;The Other Character-Specific Mechanic Based Specials&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blocking&#039;&#039;&#039; is via moving away from your opponent, like most Street Fighter-based fighting games. As with those games, &#039;&#039;&#039;Crouching&#039;&#039;&#039; can be used to block low attacks (while risking damage from overhead hits).&lt;br /&gt;
* &#039;&#039;&#039;Dashing&#039;&#039;&#039; is via double tapping a direction or optionally the dash button while moving. Grounded forward dashes are universal, with aerial or backwards dash capabilities differing by character.&lt;br /&gt;
* &#039;&#039;&#039;Grabs&#039;&#039;&#039; are slow unblockable moves performed by hitting &#039;&#039;&#039;L&#039;&#039;&#039; and &#039;&#039;&#039;T&#039;&#039;&#039; at the same time. Most characters can only use Grabs while grounded, and they only hit grounded opponents. Players can&#039;t burst to escape grabs, neither can they cancel out of their own grab. Command grabs can be cancelled.&lt;br /&gt;
* &#039;&#039;&#039;Burst&#039;&#039;&#039; can be used to escape a combo (or to instantly return to neutral, if used during your own actions). The &#039;&#039;&#039;Burst Meter&#039;&#039;&#039; begins each round full and is completely depleted when Burst is used. The meter slowly fills when you hit your opponent, and fills more quickly when your opponent hits you. Bursting out of your opponent&#039;s combo less than 0.3 seconds after the burst meter is filled will result in a hard knockdown, discouraging long combos against opponents with a nearly-full Burst Meter.&lt;br /&gt;
* &#039;&#039;&#039;Counter Hits&#039;&#039;&#039; occur when a player is hit by the opponent&#039;s attack, during the animation of their own attack. Unless stated otherwise, these just cause slighty more stun buildup and slightly longer hitstun (allowing certain combo opportunities that wouldn&#039;t otherwise be possible). Many moves have special Counter Hit effects.&lt;br /&gt;
* The &#039;&#039;&#039;Super Meter&#039;&#039;&#039; is split into four segments, with the final segment being twice as long as the others. Super moves cost between 1 and 3 segments, with the fourth being solely for &amp;quot;leftover&amp;quot; meter (with some character-specific exceptions).&lt;br /&gt;
* The &#039;&#039;&#039;Stun Meter&#039;&#039;&#039; builds up when hit and slowly decreases over time (faster when standing still). When full, the player is stunned. For one second, they cannot act and take increased damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modeste ==&lt;br /&gt;
Modeste is a fast character with access to backdash and air dash. She has plates she can throw either as high-damage projectiles or to create damage-over-time floor spikes.&lt;br /&gt;
&lt;br /&gt;
=== Normals ===&lt;br /&gt;
&#039;&#039;&#039;L&#039;&#039;&#039; - Simple fast punch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039; - High kick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039; - Slow, high damage swing with a ladle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039; - Very slow cutting board swing, medium damage and good stun buildup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2H&#039;&#039;&#039; - Sweep with ladle, causes HUGE stun meter buildup on counter hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6T&#039;&#039;&#039; - Long poke with ladle, has reversed knockback allowing it to combo into Modeste&#039;s shorter-ranged moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2T&#039;&#039;&#039; - Low profile kick that carries Modeste forward. Knocks opponent into the air on counter hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4T&#039;&#039;&#039; - Overhead cutting board swing, can be charged for more damage by holding the button. Fully charged hit causes floor bounce.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grab&#039;&#039;&#039; - Modeste turns her opponent around and kicks them in the back. Large knockback.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specials ===&lt;br /&gt;
&#039;&#039;&#039;[[File:236.png|28px]] 236 L&#039;&#039;&#039; - Stationary kick, decent damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(air) [[File:236.png|28px]] 236 L&#039;&#039;&#039; - Spinning kick, carries Modeste upwards and hits up to three times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:214.png|28px]] 214 L&#039;&#039;&#039; - Overhead kick, decent damage and high stun buildup on counter hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(air) [[File:214.png|28px]] 214 L&#039;&#039;&#039; - Same as above, but with downward movement&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:236.png|28px]] 236 H&#039;&#039;&#039; - More damage and range compared to 236 L, Modeste moves forward during the (notably longer) windup. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(air) [[File:236.png|28px]] 236 H&#039;&#039;&#039; - High damage flip in place, with high knockback and hard knockdown. Modeste drops to the ground afterwards, unactionable until landing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:214.png|28px]] 214 H&#039;&#039;&#039; - Slow kick that does heavy damage and knockback, including wall bounce. Pushes opponent back on block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:623.png|28px]] 623 T&#039;&#039;&#039; - Command grab. Modeste grabs her opponent and jumps, before throwing them into the ground leading to floor bounce. Can lead to aerial combos if burst cancelled late.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:236.png|28px]] 236 T&#039;&#039;&#039; - Throws a plate at the opponent, which travels about 3/4 screen width before hitting the ground. &#039;&#039;&#039;When plates hit the ground, they break into shards that damage either player when walked on.&#039;&#039;&#039; Plate does not break upon hitting opponent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:236.png|28px]] 236 A&#039;&#039;&#039; - Throws the plate in an upwards arc, which lands after about 1/4 screen width. &#039;&#039;&#039;Modeste can hit her own plate, sending fast shard projectiles forward. Hitting the plate means there are no shards on the ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(air) [[File:236.png|28px]]236 T&#039;&#039;&#039; - Throws plate directly forwards, does more upwards knockback and never falls to the ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(air) [[File:236.png|28px]] 236 A&#039;&#039;&#039; - Throws plate downwards at an angle. Can be used at the end of an aerial combo to put shards directly below your opponent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:214.png|28px]] 214 T&#039;&#039;&#039; - Backflip and throw a plate at the ground on your previous position. If the plate directly hits opponent, causes soft knockdown and significant damage. On counter hit, causes a lot of stun buildup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Supers ===&lt;br /&gt;
&#039;&#039;&#039;[[File:41236.png|28px]] 41236 T (1 Segment)&#039;&#039;&#039; - Quick short dash forward into command grab. Modeste bites the opponent and throws them behind her, slightly healing in the process. Easy to combo into on ground, and can be burst cancelled after throw to extend combo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:41236.png|28px]] 41236 A (3 Segments)&#039;&#039;&#039; - Stage goes black before a spotlight reveals Modeste (over-)dramatically biting her opponent. Does a lot of damage and hits from half the screen away, but can only be used from neutral.&lt;br /&gt;
&lt;br /&gt;
== Clover ==&lt;br /&gt;
Clover has a focus on short, reliable combos. She has no airdash or normal backdash, but &lt;br /&gt;
&lt;br /&gt;
=== Unique Meter ===&lt;br /&gt;
Clover has ammunition counters for her two weapons, the pistol and shotgun. These have a maximum of 6 and 2 respectively, and go down when certain moves are used. Both are filled on round start, and can be replenished by certain reload moves.&lt;br /&gt;
&lt;br /&gt;
=== Normals ===&lt;br /&gt;
&#039;&#039;&#039;L&#039;&#039;&#039; - Quick punch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039; - Slower pistol whip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039; - Slow overhead with both weapons. Knockdown on counter hit. Can cancel into firing either gun if unblocked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039; - Forward moving spin (two hits, good stun buildup).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2H&#039;&#039;&#039; - Low kick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6T&#039;&#039;&#039; - Overhead hit with both weapons, jumping forwards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2T&#039;&#039;&#039; - Fast low hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4T&#039;&#039;&#039; - Anti-air punch with diagonally upwards knockback. Directly upwards on counter hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grab&#039;&#039;&#039; - Clover grabs her opponent and shoots them. Uses 1 pistol ammo, instead hits opponent on head (for lower damage, higher stun buildup) if no ammo left on grab.&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
[[File:236.png|28px]] 236 T - Fires forward with pistol. Uses one pistol ammo, does low damage and no knockback. Essentially a projectile with no travel time, travelling about 3/4 screen width. Can cancel into itself up to three times, but each subsequent shot is angled further upwards with the third and fourth shot being unable to hit a standing opponent. Upwards knockback on counterhit and aerial hit.&lt;br /&gt;
&lt;br /&gt;
(air) [[File:236.png|28px]] 236 T - Same as above, but aimed diagonally downwards. Hits overhead.&lt;br /&gt;
&lt;br /&gt;
[[File:236.png|28px]] 236 A - Fires shotgun, uses one shotgun ammo and hits about 3/8 screen width. Good damage and high knockback, stagger on counterhit. There are four follow-up options:&lt;br /&gt;
* (236 A) -&amp;gt; A - Immediately fires again, if ammo available. If not, wastes time on a misfire animation. Cannot follow-up after second shot.&lt;br /&gt;
* (236 A) -&amp;gt; T - Leaps forward and shoot at an angle downwards, costing one shotgun ammo. Floor bounce against staggered or stunned opponent, stagger on counterhit. When missing ammo, instead hits the opponent with the shotgun instead for medium damage and no special effects.&lt;br /&gt;
* (236 A) -&amp;gt; H - Dashes forward into a slide kick. Big knockback on staggered or stunned opponent, upwards knockback on counterhit.&lt;br /&gt;
* (236 A) -&amp;gt; 44 - Clover&#039;s situational backdash, complete with an instant reload for shotgun ammo. This combined with the shotgun&#039;s existing knockback puts a lot of distance between Clover and the opponent.&lt;br /&gt;
&lt;br /&gt;
(air) [[File:236.png|28px]] 236 A - Fire shotgun diagonally downwards, overhead hit. Uses one shotgun ammo, and floor bounce on counterhit. Unlike the grounded variant, no follow-ups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:214.png|28px]] 214 A - Slides backwards while firing the shotgun at an angle upwards. Uses one shotgun ammo, just slides backwards without attacking if no ammo. Can almost be considered a pseudo-DP. Big knockback, upwards on counterhit.&lt;br /&gt;
&lt;br /&gt;
[[File:214.png|28px]] 214 T - Jumps backwards, firing twice diagonally downwards with pistol. Uses two pistol ammo, hits twice. Can still be used with less ammo, but hits either once or not at all. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:236.png|28px]] 236 H - Slide forwards, with follow-ups:&lt;br /&gt;
* (236 H) -&amp;gt; A - Fires shotgun forwards, costing one Shotgun ammo. Stagger on counterhit.&lt;br /&gt;
* (236 H) -&amp;gt; T - Fires pistol upwards, costing one pistol ammo. Knockback on counterhit that carries the opponent mostly parallel to your slide.&lt;br /&gt;
* (236 H) -&amp;gt; H - Immediately stops slide and kicks upwards. High damage, and high stun buildup on counterhit.&lt;br /&gt;
* (236 H) -&amp;gt; 8 - Jump forward, carrying all slide momentum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
44 A - Reload shotgun.&lt;br /&gt;
&lt;br /&gt;
44 T - Reload pistol. Each missing bullet reloaded one by one, can be cancelled at any time.&lt;br /&gt;
&lt;br /&gt;
===Supers===&lt;br /&gt;
[[File:41236.png|28px]] 41236 T (3 Segments) - Unloads all ammo into opponent, does more damage based on remaining ammo with an additional bonus for full ammo. Knockdown on hit, giving the player a chance to partially reload.&lt;br /&gt;
&lt;br /&gt;
[[File:41236.png|28px]] 41236 A (1 Segment) - Reloads as part of a command grab (with the ability to hit aerial opponents). Clover grabs the opponent and shoots them twice, leaving the player with maximum shotgun ammo and 4 pistol ammo.&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
	<entry>
		<id>https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Hypothetical_Offetstine_Fighting_Game_Movesets&amp;diff=310</id>
		<title>User:Discord-191999893978480641/Hypothetical Offetstine Fighting Game Movesets</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Hypothetical_Offetstine_Fighting_Game_Movesets&amp;diff=310"/>
		<updated>2023-10-10T02:53:09Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists fighting game moveset shitposts based on Offetstine characters. While there is no intent to add these to an actual game, they were all written to be theoretically part of the same game. The universal mechanics and buttons are as follows:&lt;br /&gt;
&lt;br /&gt;
== Universal ==&lt;br /&gt;
* &#039;&#039;&#039;L&#039;&#039;&#039; - Light attack, usually the character&#039;s fastest button and low damage.&lt;br /&gt;
* &#039;&#039;&#039;H&#039;&#039;&#039; - Heavy attack, Usually slow and high damage. 2H is universally a sweep, leading to knockdown if not blocked low&lt;br /&gt;
* &#039;&#039;&#039;T&#039;&#039;&#039; - Technical attack, always has forward, down, and backward Command Normals. Very different across characters and often used in Specials tied to the characters&#039; individual specific mechanics.&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039; - Additional attack, can pretty much be seen as the button of &amp;quot;The Other Character-Specific Mechanic Based Specials&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blocking&#039;&#039;&#039; is via moving away from your opponent, like most Street Fighter-based fighting games. As with those games, &#039;&#039;&#039;Crouching&#039;&#039;&#039; can be used to block low attacks (while risking damage from overhead hits).&lt;br /&gt;
* &#039;&#039;&#039;Dashing&#039;&#039;&#039; is via double tapping a direction or optionally the dash button while moving. Grounded forward dashes are universal, with aerial or backwards dash capabilities differing by character.&lt;br /&gt;
* &#039;&#039;&#039;Grabs&#039;&#039;&#039; are slow unblockable moves performed by hitting &#039;&#039;&#039;L&#039;&#039;&#039; and &#039;&#039;&#039;T&#039;&#039;&#039; at the same time. Most characters can only use Grabs while grounded, and they only hit grounded opponents. Players can&#039;t burst to escape grabs, neither can they cancel out of their own grab. Command grabs can be cancelled.&lt;br /&gt;
* &#039;&#039;&#039;Burst&#039;&#039;&#039; can be used to escape a combo (or to instantly return to neutral, if used during your own actions). The &#039;&#039;&#039;Burst Meter&#039;&#039;&#039; begins each round full and is completely depleted when Burst is used. The meter slowly fills when you hit your opponent, and fills more quickly when your opponent hits you. Bursting out of your opponent&#039;s combo less than 0.3 seconds after the burst meter is filled will result in a hard knockdown, discouraging long combos against opponents with a nearly-full Burst Meter.&lt;br /&gt;
* &#039;&#039;&#039;Counter Hits&#039;&#039;&#039; occur when a player is hit by the opponent&#039;s attack, during the animation of their own attack. Unless stated otherwise, these just cause slighty more stun buildup and slightly longer hitstun (allowing certain combo opportunities that wouldn&#039;t otherwise be possible). Many moves have special Counter Hit effects.&lt;br /&gt;
* The &#039;&#039;&#039;Super Meter&#039;&#039;&#039; is split into four segments, with the final segment being twice as long as the others. Super moves cost between 1 and 3 segments, with the fourth being solely for &amp;quot;leftover&amp;quot; meter (with some character-specific exceptions).&lt;br /&gt;
* The &#039;&#039;&#039;Stun Meter&#039;&#039;&#039; builds up when hit and slowly decreases over time (faster when standing still). When full, the player is stunned. For one second, they cannot act and take increased damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modeste ==&lt;br /&gt;
Modeste is a fast character with access to backdash and air dash. She has plates she can throw either as high-damage projectiles or to create damage-over-time floor spikes.&lt;br /&gt;
&lt;br /&gt;
=== Normals ===&lt;br /&gt;
&#039;&#039;&#039;L&#039;&#039;&#039; - Simple fast punch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039; - High kick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039; - Slow, high damage swing with a ladle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039; - Very slow cutting board swing, medium damage and good stun buildup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2H&#039;&#039;&#039; - Sweep with ladle, causes HUGE stun meter buildup on counter hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6T&#039;&#039;&#039; - Long poke with ladle, has reversed knockback allowing it to combo into Modeste&#039;s shorter-ranged moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2T&#039;&#039;&#039; - Low profile kick that carries Modeste forward. Knocks opponent into the air on counter hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4T&#039;&#039;&#039; - Overhead cutting board swing, can be charged for more damage by holding the button. Fully charged hit causes floor bounce.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grab&#039;&#039;&#039; - Modeste turns her opponent around and kicks them in the back. Large knockback.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specials ===&lt;br /&gt;
&#039;&#039;&#039;[[File:236.png|28px]] 236 L&#039;&#039;&#039; - Stationary kick, decent damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(air) [[File:236.png|28px]] 236 L&#039;&#039;&#039; - Spinning kick, carries Modeste upwards and hits up to three times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:214.png|28px]] 214 L&#039;&#039;&#039; - Overhead kick, decent damage and high stun buildup on counter hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(air) [[File:214.png|28px]] 214 L&#039;&#039;&#039; - Same as above, but with downward movement&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:236.png|28px]] 236 H&#039;&#039;&#039; - More damage and range compared to 236 L, Modeste moves forward during the (notably longer) windup. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(air) [[File:236.png|28px]] 236 H&#039;&#039;&#039; - High damage flip in place, with high knockback and hard knockdown. Modeste drops to the ground afterwards, unactionable until landing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:214.png|28px]] 214 H&#039;&#039;&#039; - Slow kick that does heavy damage and knockback, including wall bounce. Pushes opponent back on block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:623.png|28px]] 623 T&#039;&#039;&#039; - Command grab. Modeste grabs her opponent and jumps, before throwing them into the ground leading to floor bounce. Can lead to aerial combos if burst cancelled late.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:236.png|28px]] 236 T&#039;&#039;&#039; - Throws a plate at the opponent, which travels about 3/4 screen width before hitting the ground. &#039;&#039;&#039;When plates hit the ground, they break into shards that damage either player when walked on.&#039;&#039;&#039; Plate does not break upon hitting opponent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:236.png|28px]] 236 A&#039;&#039;&#039; - Throws the plate in an upwards arc, which lands after about 1/4 screen width. &#039;&#039;&#039;Modeste can hit her own plate, sending fast shard projectiles forward. Hitting the plate means there are no shards on the ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(air) [[File:236.png|28px]]236 T&#039;&#039;&#039; - Throws plate directly forwards, does more upwards knockback and never falls to the ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(air) [[File:236.png|28px]] 236 A&#039;&#039;&#039; - Throws plate downwards at an angle. Can be used at the end of an aerial combo to put shards directly below your opponent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:214.png|28px]] 214 T&#039;&#039;&#039; - Backflip and throw a plate at the ground on your previous position. If the plate directly hits opponent, causes soft knockdown and significant damage. On counter hit, causes a lot of stun buildup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Supers ===&lt;br /&gt;
&#039;&#039;&#039;[[File:41236.png|28px]] 41236 T (1 Segment)&#039;&#039;&#039; - Quick short dash forward into command grab. Modeste bites the opponent and throws them behind her, slightly healing in the process. Easy to combo into on ground, and can be burst cancelled after throw to extend combo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:41236.png|28px]] 41236 A (3 Segments)&#039;&#039;&#039; - Stage goes black before a spotlight reveals Modeste (over-)dramatically biting her opponent. Does a lot of damage and hits from half the screen away, but can only be used from neutral.&lt;br /&gt;
&lt;br /&gt;
== Clover ==&lt;br /&gt;
Clover has a focus on short, reliable combos. She has no airdash or normal backdash, but &lt;br /&gt;
&lt;br /&gt;
=== Unique Meter ===&lt;br /&gt;
Clover has ammunition counters for her two weapons, the pistol and shotgun. These have a maximum of 6 and 2 respectively, and go down when certain moves are used. Both are filled on round start, and can be replenished by certain reload moves.&lt;br /&gt;
&lt;br /&gt;
=== Normals ===&lt;br /&gt;
&#039;&#039;&#039;L&#039;&#039;&#039; - Quick punch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039; - Slower pistol whip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039; - Slow overhead with both weapons. Knockdown on counter hit. Can cancel into firing either gun if unblocked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039; - Forward moving spin (two hits, good stun buildup).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2H&#039;&#039;&#039; - Low kick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6T&#039;&#039;&#039; - Overhead hit with both weapons, jumping forwards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2T&#039;&#039;&#039; - Fast low hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4T&#039;&#039;&#039; - Anti-air punch with diagonally upwards knockback. Directly upwards on counter hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grab&#039;&#039;&#039; - Clover grabs her opponent and shoots them. Uses 1 pistol ammo, instead hits opponent on head (for lower damage, higher stun buildup) if no ammo left on grab.&lt;br /&gt;
&lt;br /&gt;
===Specials===&lt;br /&gt;
[[File:236.png|28px]] 236 T - Fires forward with pistol. Uses one pistol ammo, does low damage and no knockback. Essentially a projectile with no travel time, travelling about 3/4 screen width. Can cancel into itself up to three times, but each subsequent shot is angled further upwards with the third and fourth shot being unable to hit a standing opponent. Upwards knockback on counterhit and aerial hit.&lt;br /&gt;
&lt;br /&gt;
(air) [[File:236.png|28px]] 236 T - Same as above, but aimed diagonally downwards. Hits overhead.&lt;br /&gt;
&lt;br /&gt;
[[File:236.png|28px]] 236 A - Fires shotgun, uses one shotgun ammo and hits about 3/8 screen width. Good damage and high knockback, stagger on counterhit. There are four follow-up options:&lt;br /&gt;
* (236 A) -&amp;gt; A - Immediately fires again, if ammo available. If not, wastes time on a misfire animation. Cannot follow-up after second shot.&lt;br /&gt;
* (236 A) -&amp;gt; T - Leaps forward and shoot at an angle downwards, costing one shotgun ammo. Floor bounce against staggered or stunned opponent, stagger on counterhit. When missing ammo, instead hits the opponent with the shotgun instead for medium damage and no special effects.&lt;br /&gt;
* (236 A) -&amp;gt; H - Dashes forward into a slide kick. Big knockback on staggered or stunned opponent, upwards knockback on counterhit.&lt;br /&gt;
* (236 A) -&amp;gt; 44 - Clover&#039;s situational backdash, complete with an instant reload for shotgun ammo. This combined with the shotgun&#039;s existing knockback puts a lot of distance between Clover and the opponent.&lt;br /&gt;
&lt;br /&gt;
(air) [[File:236.png|28px]] 236 A - Fire shotgun diagonally downwards, overhead hit. Uses one shotgun ammo, and floor bounce on counterhit. Unlike the grounded variant, no follow-ups.&lt;br /&gt;
&lt;br /&gt;
(TO BE UPDATED)&lt;br /&gt;
&lt;br /&gt;
===Supers===&lt;br /&gt;
&lt;br /&gt;
(TO BE UPDATED)&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
	<entry>
		<id>https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Student_AU&amp;diff=309</id>
		<title>User:Discord-191999893978480641/Student AU</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Student_AU&amp;diff=309"/>
		<updated>2023-10-10T02:03:05Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Student AU is an informally defined [[wikipedia:Alternative_universe_(fan_fiction)|alternate universe]] where many characters from the world of Offetstine are reimagined as students, often with completely different backgrounds to their canon selves.&lt;br /&gt;
&lt;br /&gt;
==  Setting ==&lt;br /&gt;
The Student AU is set within and around [[Cedar Crest University]], in an indeterminate mid-late 2000s timeframe. With very few exceptions, each character has had their occupation replaced with studying a relevant course. Many characters have also been relocated to nearby student accommodation, with others usually somewhere else within [[Winthorpe]].&lt;br /&gt;
&lt;br /&gt;
== Character Changes ==&lt;br /&gt;
&lt;br /&gt;
=== Clover Lamont ===&lt;br /&gt;
Lamont is no longer a vampire or associated with firearms, instead studying [[wikipedia:Forensic_science|forensic science]] while taking part in inter-school [[wikipedia:Mixed_martial_arts|MMA]] events (a sport which, in this universe, got as out-of-hand as football did with American schools). She is frequently seen wearing workout clothes with a long coat, and at least one visible injury, usually a bandaged eye.&lt;br /&gt;
&lt;br /&gt;
Compared to canon Offetstine, Lamont has far less pre-existing funds and instead makes most of her money through fights or assisting other students with ideas for things like bake sales (for which she is usually given a decent cut). This often comes in the form of curated tea blends, a hobby of hers that she rarely has the chance to discuss with others.&lt;br /&gt;
&lt;br /&gt;
=== Modeste Daniau ===&lt;br /&gt;
As in her respective canon, [[User:Discord-317484070127009793/Modeste Daniau|Modeste Daniau]] is the assumed vampiric identity of Serena Markov following a bout of amnesia, she is represented in the Student AU as two individuals rather than one. In the AU, Markov and Daniau are twins who take their surnames from their parents, as neither of them wished to assume the surname of the other, as is [[wikipedia:Maiden_and_married_names|otherwise common]] in marriage in the English-speaking world.&lt;br /&gt;
&lt;br /&gt;
In the Offetstine canon, Daniau has criminal ties with the [[Coalition]] due to being groomed by the organization official Athena as an assassin. However, in the Student AU, Daniau and Markov owe their wealth to their mother, Stirling Markov. Due to her name, she was often mistaken for a man during her life, and quickly became a formidable force in the Winthorpe [[Criminal organizations|criminal underworld]], before voluntarily turning herself into a vampire after learning about [[Demi-human|demi-humanity]]. She was allied with the [[Ringleaders]] since her transformation and has amassed a significant amount of wealth, generally suspended in stocks and non-liquid assets, before bequeathing it to her husband and children following her death in a [[wikipedia:Motorcycle_stunt_riding|motorcycle stunt]] crash. The father of the Daniau-Markov family is Clément Daniau, who in Offetstine canon is Modeste&#039;s father.&lt;br /&gt;
&lt;br /&gt;
Much like her canon self before her death, Markov is studying [[wikipedia:Computer_science|computer science]], specializing in [[wikipedia:Computational_science|scientific computing]], as her introduction to the field of computer science was through the video game market of the 1990s. Despite being human, she has a brash and outspoken personality, and as such is frequently mistaken for her younger twin, the more soft-spoken Daniau. She is not shy about her parent&#039;s criminal ties and figures that while it may endanger her as a survivor, she has no reservations about living life to the fullest especially with her inherited assets. Despite this, she is reputed as a loyal and dependable friend.&lt;br /&gt;
&lt;br /&gt;
In contrast to this, Daniau is reimagined as having been turned into a vampire by Stirling. Her cautious and soft-spoken nature are more prominent in the Student AU than in canon, and she attempts to live as human a life as she can, though she is not unwilling to use her powers to defend her friends and family, including Markov. Daniau is studying the [[wikipedia:Culinary_arts|culinary arts]] and aspires to be a [[wikipedia:Chef|chef]]. She openly denounces her mother&#039;s criminal ties and ill-begotten wealth, and is ashamed of her vampirism, though it has led her and Markov closer to the magical scene in Cedar Crest. Daniau shares a small apartment near campus with Constance Vivas.&lt;br /&gt;
&lt;br /&gt;
=== Constance Vivas ===&lt;br /&gt;
todo :3 :3&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
	<entry>
		<id>https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Hypothetical_Offetstine_Fighting_Game_Movesets&amp;diff=308</id>
		<title>User:Discord-191999893978480641/Hypothetical Offetstine Fighting Game Movesets</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Hypothetical_Offetstine_Fighting_Game_Movesets&amp;diff=308"/>
		<updated>2023-10-09T03:55:15Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists fighting game moveset shitposts based on Offetstine characters. While there is no intent to add these to an actual game, they were all written to be theoretically part of the same game. The universal mechanics and buttons are as follows:&lt;br /&gt;
&lt;br /&gt;
== Universal ==&lt;br /&gt;
* &#039;&#039;&#039;L&#039;&#039;&#039; - Light attack, usually the character&#039;s fastest button and low damage.&lt;br /&gt;
* &#039;&#039;&#039;H&#039;&#039;&#039; - Heavy attack, Usually slow and high damage. 2H is universally a sweep, leading to knockdown if not blocked low&lt;br /&gt;
* &#039;&#039;&#039;T&#039;&#039;&#039; - Technical attack, always has forward, down, and backward Command Normals. Very different across characters and often used in Specials tied to the characters&#039; individual specific mechanics.&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039; - Additional attack, can pretty much be seen as the button of &amp;quot;The Other Character-Specific Mechanic Based Specials&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blocking&#039;&#039;&#039; is via moving away from your opponent, like most Street Fighter-based fighting games. As with those games, &#039;&#039;&#039;Crouching&#039;&#039;&#039; can be used to block low attacks (while risking damage from overhead hits).&lt;br /&gt;
* &#039;&#039;&#039;Dashing&#039;&#039;&#039; is via double tapping a direction or optionally the dash button while moving. Grounded forward dashes are universal, with aerial or backwards dash capabilities differing by character.&lt;br /&gt;
* &#039;&#039;&#039;Grabs&#039;&#039;&#039; are slow unblockable moves performed by hitting &#039;&#039;&#039;L&#039;&#039;&#039; and &#039;&#039;&#039;T&#039;&#039;&#039; at the same time. Most characters can only use Grabs while grounded, and they only hit grounded opponents. Players can&#039;t burst to escape grabs, neither can they cancel out of their own grab. Command grabs can be cancelled.&lt;br /&gt;
* &#039;&#039;&#039;Burst&#039;&#039;&#039; can be used to escape a combo (or to instantly return to neutral, if used during your own actions). The &#039;&#039;&#039;Burst Meter&#039;&#039;&#039; begins each round full and is completely depleted when Burst is used. The meter slowly fills when you hit your opponent, and fills more quickly when your opponent hits you. Bursting out of your opponent&#039;s combo less than 0.3 seconds after the burst meter is filled will result in a hard knockdown, discouraging long combos against opponents with a nearly-full Burst Meter.&lt;br /&gt;
* &#039;&#039;&#039;Counter Hits&#039;&#039;&#039; occur when a player is hit by the opponent&#039;s attack, during the animation of their own attack. Unless stated otherwise, these just cause slighty more stun buildup and slightly longer hitstun (allowing certain combo opportunities that wouldn&#039;t otherwise be possible). Many moves have special Counter Hit effects.&lt;br /&gt;
* The &#039;&#039;&#039;Super Meter&#039;&#039;&#039; is split into four segments, with the final segment being twice as long as the others. Super moves cost between 1 and 3 segments, with the fourth being solely for &amp;quot;leftover&amp;quot; meter (with some character-specific exceptions).&lt;br /&gt;
* The &#039;&#039;&#039;Stun Meter&#039;&#039;&#039; builds up when hit and slowly decreases over time (faster when standing still). When full, the player is stunned. For one second, they cannot act and take increased damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modeste ==&lt;br /&gt;
Modeste is a fast character with access to backdash and air dash. She has plates she can throw either as high-damage projectiles or to create damage-over-time floor spikes.&lt;br /&gt;
&lt;br /&gt;
=== Normals ===&lt;br /&gt;
&#039;&#039;&#039;L&#039;&#039;&#039; - Simple fast punch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039; - High kick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039; - Slow, high damage swing with a ladle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039; - Very slow cutting board swing, medium damage and good stun buildup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2H&#039;&#039;&#039; - Sweep with ladle, causes HUGE stun meter buildup on counter hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6T&#039;&#039;&#039; - Long poke with ladle, has reversed knockback allowing it to combo into Modeste&#039;s shorter-ranged moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2T&#039;&#039;&#039; - Low profile kick that carries Modeste forward. Knocks opponent into the air on counter hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4T&#039;&#039;&#039; - Overhead cutting board swing, can be charged for more damage by holding the button. Fully charged hit causes floor bounce.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grab&#039;&#039;&#039; - Modeste turns her opponent around and kicks them in the back. Large knockback.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specials ===&lt;br /&gt;
&#039;&#039;&#039;[[File:236.png|28px]] 236 L&#039;&#039;&#039; - Stationary kick, decent damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(air) [[File:236.png|28px]] 236 L&#039;&#039;&#039; - Spinning kick, carries Modeste upwards and hits up to three times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:214.png|28px]] 214 L&#039;&#039;&#039; - Overhead kick, decent damage and high stun buildup on counter hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(air) [[File:214.png|28px]] 214 L&#039;&#039;&#039; - Same as above, but with downward movement&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:236.png|28px]] 236 H&#039;&#039;&#039; - More damage and range compared to 236 L, Modeste moves forward during the (notably longer) windup. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(air) [[File:236.png|28px]] 236 H&#039;&#039;&#039; - High damage flip in place, with high knockback and hard knockdown. Modeste drops to the ground afterwards, unactionable until landing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:214.png|28px]] 214 H&#039;&#039;&#039; - Slow kick that does heavy damage and knockback, including wall bounce. Pushes opponent back on block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:623.png|28px]] 623 T&#039;&#039;&#039; - Command grab. Modeste grabs her opponent and jumps, before throwing them into the ground leading to floor bounce. Can lead to aerial combos if burst cancelled late.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:236.png|28px]] 236 T&#039;&#039;&#039; - Throws a plate at the opponent, which travels about 3/4 screen width before hitting the ground. &#039;&#039;&#039;When plates hit the ground, they break into shards that damage either player when walked on.&#039;&#039;&#039; Plate does not break upon hitting opponent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:236.png|28px]] 236 A&#039;&#039;&#039; - Throws the plate in an upwards arc, which lands after about 1/4 screen width. &#039;&#039;&#039;Modeste can hit her own plate, sending fast shard projectiles forward. Hitting the plate means there are no shards on the ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(air) [[File:236.png|28px]]236 T&#039;&#039;&#039; - Throws plate directly forwards, does more upwards knockback and never falls to the ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(air) [[File:236.png|28px]] 236 A&#039;&#039;&#039; - Throws plate downwards at an angle. Can be used at the end of an aerial combo to put shards directly below your opponent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:214.png|28px]] 214 T&#039;&#039;&#039; - Backflip and throw a plate at the ground on your previous position. If the plate directly hits opponent, causes soft knockdown and significant damage. On counter hit, causes a lot of stun buildup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Supers ===&lt;br /&gt;
&#039;&#039;&#039;[[File:41236.png|28px]] 41236 T (1 Segment)&#039;&#039;&#039; - Quick short dash forward into command grab. Modeste bites the opponent and throws them behind her, slightly healing in the process. Easy to combo into on ground, and can be burst cancelled after throw to extend combo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:41236.png|28px]] 41236 A (3 Segments)&#039;&#039;&#039; - Stage goes black before a spotlight reveals Modeste (over-)dramatically biting her opponent. Does a lot of damage and hits from half the screen away, but can only be used from neutral.&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
	<entry>
		<id>https://offetstine.eunakria.com/index.php?title=File:41236.png&amp;diff=307</id>
		<title>File:41236.png</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=File:41236.png&amp;diff=307"/>
		<updated>2023-10-09T03:50:16Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An icon showing the half-circle-forward input&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
	<entry>
		<id>https://offetstine.eunakria.com/index.php?title=File:623.png&amp;diff=306</id>
		<title>File:623.png</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=File:623.png&amp;diff=306"/>
		<updated>2023-10-09T03:49:33Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An icon showing the 623 &amp;quot;Z&amp;quot; (Shoryuken) input&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
	<entry>
		<id>https://offetstine.eunakria.com/index.php?title=File:214.png&amp;diff=305</id>
		<title>File:214.png</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=File:214.png&amp;diff=305"/>
		<updated>2023-10-09T03:48:11Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An icon showing the quarter-circle-back input&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
	<entry>
		<id>https://offetstine.eunakria.com/index.php?title=File:236.png&amp;diff=304</id>
		<title>File:236.png</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=File:236.png&amp;diff=304"/>
		<updated>2023-10-09T03:46:52Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: Graaaaaaaaaaghhgh uploaded a new version of File:236.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An icon showing the quarter-circle-forward input&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
	<entry>
		<id>https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Hypothetical_Offetstine_Fighting_Game_Movesets&amp;diff=303</id>
		<title>User:Discord-191999893978480641/Hypothetical Offetstine Fighting Game Movesets</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Hypothetical_Offetstine_Fighting_Game_Movesets&amp;diff=303"/>
		<updated>2023-10-09T03:42:56Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists fighting game moveset shitposts based on Offetstine characters. While there is no intent to add these to an actual game, they were all written to be theoretically part of the same game. The universal mechanics and buttons are as follows:&lt;br /&gt;
&lt;br /&gt;
== Universal ==&lt;br /&gt;
* &#039;&#039;&#039;L&#039;&#039;&#039; - Light attack, usually the character&#039;s fastest button and low damage.&lt;br /&gt;
* &#039;&#039;&#039;H&#039;&#039;&#039; - Heavy attack, Usually slow and high damage. 2H is universally a sweep, leading to knockdown if not blocked low&lt;br /&gt;
* &#039;&#039;&#039;T&#039;&#039;&#039; - Technical attack, always has forward, down, and backward Command Normals. Very different across characters and often used in Specials tied to the characters&#039; individual specific mechanics.&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039; - Additional attack, can pretty much be seen as the button of &amp;quot;The Other Character-Specific Mechanic Based Specials&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blocking&#039;&#039;&#039; is via moving away from your opponent, like most Street Fighter-based fighting games. As with those games, &#039;&#039;&#039;Crouching&#039;&#039;&#039; can be used to block low attacks (while risking damage from overhead hits).&lt;br /&gt;
* &#039;&#039;&#039;Dashing&#039;&#039;&#039; is via double tapping a direction or optionally the dash button while moving. Grounded forward dashes are universal, with aerial or backwards dash capabilities differing by character.&lt;br /&gt;
* &#039;&#039;&#039;Grabs&#039;&#039;&#039; are slow unblockable moves performed by hitting &#039;&#039;&#039;L&#039;&#039;&#039; and &#039;&#039;&#039;T&#039;&#039;&#039; at the same time. Most characters can only use Grabs while grounded, and they only hit grounded opponents. Players can&#039;t burst to escape grabs, neither can they cancel out of their own grab. Command grabs can be cancelled.&lt;br /&gt;
* &#039;&#039;&#039;Burst&#039;&#039;&#039; can be used to escape a combo (or to instantly return to neutral, if used during your own actions). The &#039;&#039;&#039;Burst Meter&#039;&#039;&#039; begins each round full and is completely depleted when Burst is used. The meter slowly fills when you hit your opponent, and fills more quickly when your opponent hits you. Bursting out of your opponent&#039;s combo less than 0.3 seconds after the burst meter is filled will result in a hard knockdown, discouraging long combos against opponents with a nearly-full Burst Meter.&lt;br /&gt;
* &#039;&#039;&#039;Counter Hits&#039;&#039;&#039; occur when a player is hit by the opponent&#039;s attack, during the animation of their own attack. Unless stated otherwise, these just cause slighty more stun buildup and slightly longer hitstun (allowing certain combo opportunities that wouldn&#039;t otherwise be possible). Many moves have special Counter Hit effects.&lt;br /&gt;
* The &#039;&#039;&#039;Super Meter&#039;&#039;&#039; is split into four segments, with the final segment being twice as long as the others. Super moves cost between 1 and 3 segments, with the fourth being solely for &amp;quot;leftover&amp;quot; meter (with some character-specific exceptions).&lt;br /&gt;
* The &#039;&#039;&#039;Stun Meter&#039;&#039;&#039; builds up when hit and slowly decreases over time (faster when standing still). When full, the player is stunned. For one second, they cannot act and take increased damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modeste ==&lt;br /&gt;
Modeste is a fast character with access to backdash and air dash. She has plates she can throw either as high-damage projectiles or to create damage-over-time floor spikes.&lt;br /&gt;
&lt;br /&gt;
=== Normals ===&lt;br /&gt;
&#039;&#039;&#039;L&#039;&#039;&#039; - Simple fast punch.&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039; - High kick.&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039; - Slow, high damage swing with a ladle.&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039; - Very slow cutting board swing, medium damage and good stun buildup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2H&#039;&#039;&#039; - Sweep with ladle, causes HUGE stun meter buildup on counter hit.&lt;br /&gt;
&#039;&#039;&#039;6T&#039;&#039;&#039; - Long poke with ladle, has reversed knockback allowing it to combo into Modeste&#039;s shorter-ranged moves.&lt;br /&gt;
&#039;&#039;&#039;2T&#039;&#039;&#039; - Low profile kick that carries Modeste forward. Knocks opponent into the air on counter hit.&lt;br /&gt;
&#039;&#039;&#039;4T&#039;&#039;&#039; - Overhead cutting board swing, can be charged for more damage by holding the button. Fully charged hit causes floor bounce.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grab&#039;&#039;&#039; - Modeste turns her opponent around and kicks them in the back. Large knockback.&lt;br /&gt;
&lt;br /&gt;
=== Specials ===&lt;br /&gt;
&#039;&#039;&#039;[[File:236.png|28px]] 236 L&#039;&#039;&#039; - Stationary kick, decent damage.&lt;br /&gt;
&#039;&#039;&#039;(air) [[File:236.png|28px]] 236 L&#039;&#039;&#039; - Spinning kick, carries Modeste upwards and hits up to three times.&lt;br /&gt;
&#039;&#039;&#039;214 L&#039;&#039;&#039; - Overhead kick, decent damage and high stun buildup on counter hit.&lt;br /&gt;
&#039;&#039;&#039;(air) 214 L&#039;&#039;&#039; - Same as above, but with downward movement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:236.png|28px]] 236 H&#039;&#039;&#039; - More damage and range compared to 236 L, Modeste moves forward during the (notably longer) windup. &lt;br /&gt;
&#039;&#039;&#039;(air) [[File:236.png|28px]] 236 H&#039;&#039;&#039; - High damage flip in place, with high knockback and hard knockdown. Modeste drops to the ground afterwards, unactionable until landing.&lt;br /&gt;
&#039;&#039;&#039;214 H&#039;&#039;&#039; - Slow kick that does heavy damage and knockback, including wall bounce. Pushes opponent back on block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;623 T&#039;&#039;&#039; - Command grab. Modeste grabs her opponent and jumps, before throwing them into the ground leading to floor bounce. Can lead to aerial combos if burst cancelled late.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:236.png|28px]] 236 T&#039;&#039;&#039; - Throws a plate at the opponent, which travels about 3/4 screen width before hitting the ground. W&#039;&#039;&#039;hen plates hit the ground, they break into shards that damage either player when walked on.&#039;&#039;&#039; Plate does not break upon hitting opponent.&lt;br /&gt;
&#039;&#039;&#039;[[File:236.png|28px]] 236 A&#039;&#039;&#039; - Throws the plate in an upwards arc, which lands after about 1/4 screen width. &#039;&#039;&#039;Modeste can hit her own plate, sending fast shard projectiles forward.&#039;&#039;&#039; Hitting the plate means there are no shards on the ground.&lt;br /&gt;
&#039;&#039;&#039;(air) [[File:236.png|28px]]236 T&#039;&#039;&#039; - Throws plate directly forwards, does more upwards knockback and never falls to the ground.&lt;br /&gt;
&#039;&#039;&#039;(air) [[File:236.png|28px]] 236 A&#039;&#039;&#039; - Throws plate downwards at an angle. Can be used at the end of an aerial combo to put shards directly below your opponent.&lt;br /&gt;
&#039;&#039;&#039;214 T&#039;&#039;&#039; - Backflip and throw a plate at the ground on your previous position. If the plate directly hits opponent, causes soft knockdown and significant damage. On counter hit, causes a lot of stun buildup.&lt;br /&gt;
&lt;br /&gt;
=== Supers ===&lt;br /&gt;
&#039;&#039;&#039;41236 T (1 Segment)&#039;&#039;&#039; - Quick short dash forward into command grab. Modeste bites the opponent and throws them behind her, slightly healing in the process. Easy to combo into on ground, and can be burst cancelled after throw to extend combo.&lt;br /&gt;
&#039;&#039;&#039;41236 A (3 Segments)&#039;&#039;&#039; - Stage goes black before a spotlight reveals Modeste (over-)dramatically biting her opponent. Does a lot of damage and hits from half the screen away, but can only be used from neutral.&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
	<entry>
		<id>https://offetstine.eunakria.com/index.php?title=File:236.png&amp;diff=302</id>
		<title>File:236.png</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=File:236.png&amp;diff=302"/>
		<updated>2023-10-09T03:40:24Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An icon showing the quarter-circle-forward input&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
	<entry>
		<id>https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Hypothetical_Offetstine_Fighting_Game_Movesets&amp;diff=301</id>
		<title>User:Discord-191999893978480641/Hypothetical Offetstine Fighting Game Movesets</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Hypothetical_Offetstine_Fighting_Game_Movesets&amp;diff=301"/>
		<updated>2023-10-09T03:38:24Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists fighting game moveset shitposts based on Offetstine characters. While there is no intent to add these to an actual game, they were all written to be theoretically part of the same game. The universal mechanics and buttons are as follows:&lt;br /&gt;
&lt;br /&gt;
== Universal ==&lt;br /&gt;
* &#039;&#039;&#039;L&#039;&#039;&#039; - Light attack, usually the character&#039;s fastest button and low damage.&lt;br /&gt;
* &#039;&#039;&#039;H&#039;&#039;&#039; - Heavy attack, Usually slow and high damage. 2H is universally a sweep, leading to knockdown if not blocked low&lt;br /&gt;
* &#039;&#039;&#039;T&#039;&#039;&#039; - Technical attack, always has forward, down, and backward Command Normals. Very different across characters and often used in Specials tied to the characters&#039; individual specific mechanics.&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039; - Additional attack, can pretty much be seen as the button of &amp;quot;The Other Character-Specific Mechanic Based Specials&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blocking&#039;&#039;&#039; is via moving away from your opponent, like most Street Fighter-based fighting games. As with those games, &#039;&#039;&#039;Crouching&#039;&#039;&#039; can be used to block low attacks (while risking damage from overhead hits).&lt;br /&gt;
* &#039;&#039;&#039;Dashing&#039;&#039;&#039; is via double tapping a direction or optionally the dash button while moving. Grounded forward dashes are universal, with aerial or backwards dash capabilities differing by character.&lt;br /&gt;
* &#039;&#039;&#039;Grabs&#039;&#039;&#039; are slow unblockable moves performed by hitting &#039;&#039;&#039;L&#039;&#039;&#039; and &#039;&#039;&#039;T&#039;&#039;&#039; at the same time. Most characters can only use Grabs while grounded, and they only hit grounded opponents. Players can&#039;t burst to escape grabs, neither can they cancel out of their own grab. Command grabs can be cancelled.&lt;br /&gt;
* &#039;&#039;&#039;Burst&#039;&#039;&#039; can be used to escape a combo (or to instantly return to neutral, if used during your own actions). The &#039;&#039;&#039;Burst Meter&#039;&#039;&#039; begins each round full and is completely depleted when Burst is used. The meter slowly fills when you hit your opponent, and fills more quickly when your opponent hits you. Bursting out of your opponent&#039;s combo less than 0.3 seconds after the burst meter is filled will result in a hard knockdown, discouraging long combos against opponents with a nearly-full Burst Meter.&lt;br /&gt;
* &#039;&#039;&#039;Counter Hits&#039;&#039;&#039; occur when a player is hit by the opponent&#039;s attack, during the animation of their own attack. Unless stated otherwise, these just cause slighty more stun buildup and slightly longer hitstun (allowing certain combo opportunities that wouldn&#039;t otherwise be possible). Many moves have special Counter Hit effects.&lt;br /&gt;
* The &#039;&#039;&#039;Super Meter&#039;&#039;&#039; is split into four segments, with the final segment being twice as long as the others. Super moves cost between 1 and 3 segments, with the fourth being solely for &amp;quot;leftover&amp;quot; meter (with some character-specific exceptions).&lt;br /&gt;
* The &#039;&#039;&#039;Stun Meter&#039;&#039;&#039; builds up when hit and slowly decreases over time (faster when standing still). When full, the player is stunned. For one second, they cannot act and take increased damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modeste ==&lt;br /&gt;
Modeste is a fast character with access to backdash and air dash. She has plates she can throw either as high-damage projectiles or to create damage-over-time floor spikes.&lt;br /&gt;
&lt;br /&gt;
=== Normals ===&lt;br /&gt;
&#039;&#039;&#039;L&#039;&#039;&#039; - Simple fast punch.&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039; - High kick.&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039; - Slow, high damage swing with a ladle.&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039; - Very slow cutting board swing, medium damage and good stun buildup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2H&#039;&#039;&#039; - Sweep with ladle, causes HUGE stun meter buildup on counter hit.&lt;br /&gt;
&#039;&#039;&#039;6T&#039;&#039;&#039; - Long poke with ladle, has reversed knockback allowing it to combo into Modeste&#039;s shorter-ranged moves.&lt;br /&gt;
&#039;&#039;&#039;2T&#039;&#039;&#039; - Low profile kick that carries Modeste forward. Knocks opponent into the air on counter hit.&lt;br /&gt;
&#039;&#039;&#039;4T&#039;&#039;&#039; - Overhead cutting board swing, can be charged for more damage by holding the button. Fully charged hit causes floor bounce.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grab&#039;&#039;&#039; - Modeste turns her opponent around and kicks them in the back. Large knockback.&lt;br /&gt;
&lt;br /&gt;
=== Specials ===&lt;br /&gt;
&#039;&#039;&#039;236 L&#039;&#039;&#039; - Stationary kick, decent damage.&lt;br /&gt;
&#039;&#039;&#039;(air) 236 L&#039;&#039;&#039; - Spinning kick, carries Modeste upwards and hits up to three times.&lt;br /&gt;
&#039;&#039;&#039;214 L&#039;&#039;&#039; - Overhead kick, decent damage and high stun buildup on counter hit.&lt;br /&gt;
&#039;&#039;&#039;(air) 214 L&#039;&#039;&#039; - Same as above, but with downward movement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;236 H&#039;&#039;&#039; - More damage and range compared to 236 L, Modeste moves forward during the (notably longer) windup. &lt;br /&gt;
&#039;&#039;&#039;(air) 236 H&#039;&#039;&#039; - High damage flip in place, with high knockback and hard knockdown. Modeste drops to the ground afterwards, unactionable until landing.&lt;br /&gt;
&#039;&#039;&#039;214 H&#039;&#039;&#039; - Slow kick that does heavy damage and knockback, including wall bounce. Pushes opponent back on block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;623 T&#039;&#039;&#039; - Command grab. Modeste grabs her opponent and jumps, before throwing them into the ground leading to floor bounce. Can lead to aerial combos if burst cancelled late.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;236 T&#039;&#039;&#039; - Throws a plate at the opponent, which travels about 3/4 screen width before hitting the ground. W&#039;&#039;&#039;hen plates hit the ground, they break into shards that damage either player when walked on.&#039;&#039;&#039; Plate does not break upon hitting opponent.&lt;br /&gt;
&#039;&#039;&#039;236 A&#039;&#039;&#039; - Throws the plate in an upwards arc, which lands after about 1/4 screen width. &#039;&#039;&#039;Modeste can hit her own plate, sending fast shard projectiles forward.&#039;&#039;&#039; Hitting the plate means there are no shards on the ground.&lt;br /&gt;
&#039;&#039;&#039;(air) 236 T&#039;&#039;&#039; - Throws plate directly forwards, does more upwards knockback and never falls to the ground.&lt;br /&gt;
&#039;&#039;&#039;(air) 236 A&#039;&#039;&#039; - Throws plate downwards at an angle. Can be used at the end of an aerial combo to put shards directly below your opponent.&lt;br /&gt;
&#039;&#039;&#039;214 T&#039;&#039;&#039; - Backflip and throw a plate at the ground on your previous position. If the plate directly hits opponent, causes soft knockdown and significant damage. On counter hit, causes a lot of stun buildup.&lt;br /&gt;
&lt;br /&gt;
=== Supers ===&lt;br /&gt;
&#039;&#039;&#039;41236 T (1 Segment)&#039;&#039;&#039; - Quick short dash forward into command grab. Modeste bites the opponent and throws them behind her, slightly healing in the process. Easy to combo into on ground, and can be burst cancelled after throw to extend combo.&lt;br /&gt;
&#039;&#039;&#039;41236 A (3 Segments)&#039;&#039;&#039; - Stage goes black before a spotlight reveals Modeste (over-)dramatically biting her opponent. Does a lot of damage and hits from half the screen away, but can only be used from neutral.&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
	<entry>
		<id>https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Hypothetical_Offetstine_Fighting_Game_Movesets&amp;diff=299</id>
		<title>User:Discord-191999893978480641/Hypothetical Offetstine Fighting Game Movesets</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Hypothetical_Offetstine_Fighting_Game_Movesets&amp;diff=299"/>
		<updated>2023-10-09T02:09:57Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: Created page with &amp;quot;This page lists fighting game moveset shitposts based on Offetstine characters. While there is no intent to add these to an actual game, they were all written to be theoretically part of the same game. The universal mechanics and buttons are as follows:  * &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; - Light attack, usually the character&amp;#039;s fastest button and low damage. * &amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039; - Heavy attack, Usually slow and high damage. 2H is universally a sweep, leading to knockdown if not blocked low * &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039; - Tech...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists fighting game moveset shitposts based on Offetstine characters. While there is no intent to add these to an actual game, they were all written to be theoretically part of the same game. The universal mechanics and buttons are as follows:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;L&#039;&#039;&#039; - Light attack, usually the character&#039;s fastest button and low damage.&lt;br /&gt;
* &#039;&#039;&#039;H&#039;&#039;&#039; - Heavy attack, Usually slow and high damage. 2H is universally a sweep, leading to knockdown if not blocked low&lt;br /&gt;
* &#039;&#039;&#039;T&#039;&#039;&#039; - Technical attack, always has forward, down, and backward Command Normals. Very different across characters and often used in Specials tied to the characters&#039; individual specific mechanics.&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039; - Additional attack, can pretty much be seen as the button of &amp;quot;The Other Character-Specific Mechanic Based Specials&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blocking&#039;&#039;&#039; is via moving away from your opponent, like most Street Fighter-based fighting games. As with those games, &#039;&#039;&#039;Crouching&#039;&#039;&#039; can be used to block low attacks (while risking damage from overhead hits).&lt;br /&gt;
* &#039;&#039;&#039;Dashing&#039;&#039;&#039; is via double tapping a direction or optionally the dash button while moving. Grounded forward dashes are universal, with aerial or backwards dash capabilities differing by character.&lt;br /&gt;
* The &#039;&#039;&#039;Super Meter&#039;&#039;&#039; is split into four segments, with the final segment being twice as long as the others. Super moves cost between 1 and 3 segments, with the fourth being solely for &amp;quot;leftover&amp;quot; meter (with some character-specific exceptions).&lt;br /&gt;
* &#039;&#039;&#039;Burst&#039;&#039;&#039; can be used to escape a combo (or to instantly return to neutral, if used during your own actions). The &#039;&#039;&#039;Burst Meter&#039;&#039;&#039; begins each round full and is completely depleted when Burst is used. The meter slowly fills when you hit your opponent, and fills more quickly when your opponent hits you. Bursting out of your opponent&#039;s combo less than 0.3 seconds after the burst meter is filled will result in a hard knockdown, discouraging long combos against opponents with a nearly-full Burst Meter.&lt;br /&gt;
* &#039;&#039;&#039;Grabs&#039;&#039;&#039; are slow unblockable moves performed by hitting &#039;&#039;&#039;L&#039;&#039;&#039; and &#039;&#039;&#039;T&#039;&#039;&#039; at the same time. Most characters can only use Grabs while grounded, and they only hit grounded opponents. Players can&#039;t burst to escape grabs, neither can they cancel out of their own grab.&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
	<entry>
		<id>https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Student_AU&amp;diff=298</id>
		<title>User:Discord-191999893978480641/Student AU</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Student_AU&amp;diff=298"/>
		<updated>2023-10-09T01:35:28Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;Student AU&#039; is a half-baked Alternate Universe where many Offetstine characters are reimagined as students, often with completely different backgrounds to their &#039;main&#039; versions.&lt;br /&gt;
&lt;br /&gt;
==  Setting ==&lt;br /&gt;
The Student AU is set within and around [[Cedar Crest University]], in an indeterminate mid-late 2000s timeframe. With very few exceptions, each character has had their occupation replaced with studying a relevant course. Many characters have also been &#039;relocated&#039; to nearby student accommodation, with others usually somewhere else within [[Winthorpe]].&lt;br /&gt;
&lt;br /&gt;
== Character Changes ==&lt;br /&gt;
&lt;br /&gt;
=== Clover ===&lt;br /&gt;
Clover is no longer a vampire or associated with firearms, instead studying Forensic Investigation while taking part in inter-school MMA events (a sport which, in this universe, got as out-of-hand as football did with American schools). She&#039;s pretty much always in workout clothes with a long coat and at least one visible injury (usually a bandaged eye).&lt;br /&gt;
&lt;br /&gt;
the&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
	<entry>
		<id>https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Student_AU&amp;diff=297</id>
		<title>User:Discord-191999893978480641/Student AU</title>
		<link rel="alternate" type="text/html" href="https://offetstine.eunakria.com/index.php?title=User:Discord-191999893978480641/Student_AU&amp;diff=297"/>
		<updated>2023-10-09T01:14:18Z</updated>

		<summary type="html">&lt;p&gt;Graaaaaaaaaaghhgh: Created page with &amp;quot;The &amp;#039;Student AU&amp;#039; is a half-baked Alternate Universe where many Offetstine characters are reimagined as students, often with completely different backgrounds to their &amp;#039;main&amp;#039; versions.   the&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;Student AU&#039; is a half-baked Alternate Universe where many Offetstine characters are reimagined as students, often with completely different backgrounds to their &#039;main&#039; versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the&lt;/div&gt;</summary>
		<author><name>Graaaaaaaaaaghhgh</name></author>
	</entry>
</feed>