(accidentally copied blazblue whoops, fixed that) |
(Character summaries. Thank god I don't have to make whole movesets for these or I'd cry.) |
||
Line 11: | Line 11: | ||
Taking or dealing damage fills your Flavour meter, which gives you small bonuses and can be spent to use more powerful attacks. As well as the Flavour meter, every character also has a Stamina meter that determines how long you can keep your opponent in a combo for. Each hit of a combo drains the Stamina bar slightly, and the player must stop attacking for it to recover. Each character has a different number of Flavour meter segments and a different Stamina bar length, and there are some character-specific meters on top of these. | Taking or dealing damage fills your Flavour meter, which gives you small bonuses and can be spent to use more powerful attacks. As well as the Flavour meter, every character also has a Stamina meter that determines how long you can keep your opponent in a combo for. Each hit of a combo drains the Stamina bar slightly, and the player must stop attacking for it to recover. Each character has a different number of Flavour meter segments and a different Stamina bar length, and there are some character-specific meters on top of these. | ||
The player can also use special attacks by moving the stick a specific way as they press an attack button (for example, quarter-circle-forward Heavy Heapon (or 236HW in [https://www.dustloop.com/w/Notation Numpad Notation])). Many of these special attacks | The player can also use special attacks by moving the stick a specific way as they press an attack button (for example, quarter-circle-forward Heavy Heapon (or 236HW in [https://www.dustloop.com/w/Notation Numpad Notation])). Many of these special attacks have similar Light, Heavy, and Mighty versions (with the latter also costing a quarter of the Stamina meter and one segment of the Flavour meter). In addition, there are Super Attacks which cost two segments of the Flavour meter to use. | ||
==== Characters ==== | |||
===== Walter ===== | |||
A small restaurant owner entering the competition to use the prize money to renovate. Simple rushdown character with super armour on grounded Mighty attacks, but very few aerial options. | |||
===== Benedetto ===== | |||
Celebrity chef forced into the competition to market a new TV show. Can throw lots of questionable seasonings at the opponent, applying all sorts of debuffs. | |||
===== Caitlin ===== | |||
Assassin planning to poison the final round's guest judge. Stance character who switches between assassin and chef moveset on every special move. Chef moveset is limited by being slow, assassin moveset limited by short reach. | |||
===== Soupy Sid ===== | |||
Crazy old man who loves soup. When asked why he entered the competition, he replied "soup". Plenty of moves that leave bowls of hot soup on the ground that hurt when knocked into or dashing past, can easily create an overwhelming quantity of soup to destroy his opponent. Only character in the game to have a theoretical infinite combo consisting of stamina recovery soup, hazard soup setup, and the strange upwards knockback of '''Counter-Hit''' '''2MW'''. | |||
===== Egg Centurion ===== | |||
Mysterious man dressed as a Roman centurion (aside from the motorsport helmet). Doesn't seem to be an official contestant. Egg-throwing zoner that can modify their eggs with special moves, shown in the 'egg queue' above the Flavour meter. Generally quite strong, but near-useless against certain characters (such as Walter). | |||
===== name ===== | |||
warlock dude. warwok? |
Revision as of 00:41, 24 November 2023
Seasoned Warriors is a fighting game series developed by (add later :3). The first game was released in 1996, and quickly reached cult status despite selling less than competitors' games. A sequel, Seasoned Warriors 199-10, was released in 1998. The series has been praised for its varied characters and technical gameplay, though has been criticised for some characters practically being tweaked copies of others.
Seasoned Warriors
Story
In 199X, the 4th Great Culinary Tournament draws in chefs from across the world. On the 8th day of the competition one of the competitors, Sir Robern G. Odin, assaults his opponent and throws him from the 15th floor of the competition venue. Upon review, the judges declare there's no rules against violence and a new most popular strategy emerges.
Gameplay
Seasoned Warriors is a one-on-one fighting game with four attack buttons. These attack buttons are Light Technique, Heavy Technique, Light Weapon, and Heavy Weapon, but pressing both technique or both weapon buttons at the same time will trigger a Mighty Technique or Mighty Weapon attack respectively (leading to fans questioning whether it counts as a four-button or six-button game).
Taking or dealing damage fills your Flavour meter, which gives you small bonuses and can be spent to use more powerful attacks. As well as the Flavour meter, every character also has a Stamina meter that determines how long you can keep your opponent in a combo for. Each hit of a combo drains the Stamina bar slightly, and the player must stop attacking for it to recover. Each character has a different number of Flavour meter segments and a different Stamina bar length, and there are some character-specific meters on top of these.
The player can also use special attacks by moving the stick a specific way as they press an attack button (for example, quarter-circle-forward Heavy Heapon (or 236HW in Numpad Notation)). Many of these special attacks have similar Light, Heavy, and Mighty versions (with the latter also costing a quarter of the Stamina meter and one segment of the Flavour meter). In addition, there are Super Attacks which cost two segments of the Flavour meter to use.
Characters
Walter
A small restaurant owner entering the competition to use the prize money to renovate. Simple rushdown character with super armour on grounded Mighty attacks, but very few aerial options.
Benedetto
Celebrity chef forced into the competition to market a new TV show. Can throw lots of questionable seasonings at the opponent, applying all sorts of debuffs.
Caitlin
Assassin planning to poison the final round's guest judge. Stance character who switches between assassin and chef moveset on every special move. Chef moveset is limited by being slow, assassin moveset limited by short reach.
Soupy Sid
Crazy old man who loves soup. When asked why he entered the competition, he replied "soup". Plenty of moves that leave bowls of hot soup on the ground that hurt when knocked into or dashing past, can easily create an overwhelming quantity of soup to destroy his opponent. Only character in the game to have a theoretical infinite combo consisting of stamina recovery soup, hazard soup setup, and the strange upwards knockback of Counter-Hit 2MW.
Egg Centurion
Mysterious man dressed as a Roman centurion (aside from the motorsport helmet). Doesn't seem to be an official contestant. Egg-throwing zoner that can modify their eggs with special moves, shown in the 'egg queue' above the Flavour meter. Generally quite strong, but near-useless against certain characters (such as Walter).
name
warlock dude. warwok?